If it is their only set, then surely they fear every moment without extra gear. I’ve had to reset my base several times, so having that gear to get back in the battle is “fun”. you know, avoided another run through the desert.
The alphas I knew know won’t even ask for pvp permission on a pvp server. You only get a warning about three hours ahead. That may be the last bit of fun. After the alpha sends their carebear package, they just come back the next day and slurp it all back up.
The term the more the merrier is definitely correct. More players and more clans would give everyone more to think about. If some rando solo is picking some brimstone, they might be ignored for that other 3-5 man group looking to throw down. So I definitely agree with that.
I understand how to navigate base building and raiding, so those aspects don’t concern me. I just want to make that clear. What does concern me is the lack of PvP opportunities I encounter as a solo player. When I say PvP, I’m not referring to raiding. I’m tired of having to resort to fighting in Dogs of the Desert just because it’s the only place where I don’t constantly get overwhelmed by clans like in Brimstone Lake battles.
Me and Taemien did specify a few problems along with some potential solutions in this post, if you’re interested in reading them.
incase the forum directed you in the wrong direction,
i’ll do a TLDR, as I have been active in some replies in this conversation so far.
I just want more pvp options so its not just Brim-lake pvp that is the most attractive, because the game has a HUGE potential pvp and I wanna see that lived out.
Not to jump the topic, but unique treasure can act as a buff. I’m trying to imagine how a solo would win that simple situation. (The emphasis is on “unique”.)
If you as a solo player know how to hide, live out of body vaults and temp bases that you tear down before raid you have advantages over even large tribes: Mobility and stealth.
You can literally farm bombs off hours out of sight, stash them in hidden bv alts anywhere on the map and then launch an attack when your enemies are low on numbers or not even online. Its not even how the game was really intended to be played and yet lots of solo players do this. The trick is not building where you sleep and keeping redundant stashes in the event some of your stuff is found. The insurgent nomad can be a real pita lol
I’m getting the impression you want consistent battles and have suggested allowing higher player counts on Officials. G-Portal servers can barely support 40/40 and Funcom has not indicated any willingness to budge on their choice of provider. So will be extremely unlikely in happening. Depending on the community on a server it will determine what type of players you encounter but what you seem to be describing is high PVP group fights and wanting to engage in that. Except if you’re looking for fights it will never be on your terms. It shouldn’t be on your terms. Group fights are rarely fair, they’re chaotic and if you have trouble dealing with it, sure, absolutely not enjoyable. So don’t engage in them.
If you’re insinuating as well that solos should be protected from ambushes that might be advantageous to you but highly exploitable no matter what suggestion you have. It could even potentially render clans all but useless.
I enjoy the spontaneity of ambushes personally. I think most PVPers do. The uncertainty and risk is what makes PVP so attractive for many players. That risk could be the possibility of a random encounter with 1 other player or many. Play the game normally without seeking out any encounters, it will happen naturally.
There are so many strategies and tools at your disposal, @thoth-anon added more suggestions, use them.
Most of your issues would be resolved with a clan if you’re not willing to explore other playstyles.
I’m really not talking about raiding. I don’t mind raiding as it is
I have no issues in terms of raiding, yes in fact I am making bases that I break down before raid, that’s not the issue I am trying to discribe, the issue lays in the fact that brim-lake is the only viable fighting ground and to me there could be plenty of improvements on that aspect.
I’d imagine that the desert immediately surrounding that area is a competitive real estate. (not the dogs) PvE land? Because I’ve seen clans go texas style there in comparison to the sink hole right in that area.
I just wanted to paint a scenario for you to better understand where I’m coming from. It’s not about raiding for me; I’m quite adept at navigating base building and raid strategies. What concerns me most is the lack of diverse PvP opportunities for solo players outside of Brimstone Lake.
Let me break it down further: I’ve farmed up five kits for some fun and games, fully aware that I’ll likely lose three to four of them in an instant due to being outnumbered and outgunned in Brimstone Lake encounters. While I enjoy the challenge, it gets repetitive and frustrating when Brimstone Lake is the only go-to spot for PvP action.
One thing that’s struck me is the absence of varied PvP locales like those found on the Dogs of the Desert server. This server provides a different experience—it’s essentially a training ground where players can engage in combat scenarios without the fear of losing gear upon death. From 1v1 duels to larger team battles, players can practice different strategies and scenarios without the pressure of permanent consequences.
Integrating similar alternative PvP options directly into the main servers could greatly enhance the overall gameplay experience. It would provide players with a space to hone their skills without the fear of losing valuable gear, making it more accessible for both veterans and newcomers alike.
Moreover, these alternative PvP arenas could serve as “proving grounds” or “recruiting grounds” for clans or alliances. Players could showcase their skills and teamwork in these controlled environments, potentially attracting new members or forging alliances with other groups.
Regarding server capacity, I understand it’s been brought up before, but if we approach it with an open mind, it could be seen as an opportunity rather than a problem. If it’s an issue that resonates with many players, then it’s worth discussing further.
In essence, I’m not expecting instant solutions, but I believe it’s important to keep these topics on the table for Funcom to consider.
I know that you’re not concerned with raiding, you’ve repeated that multiple times. I’ve read the entire thread and exchanges which is why I redirected the content of my replies to fighting.
Wanting to keep discussions open about server hosting has never changed Funcom’s mind. They’ve remained mostly silent on any questions and concerns regarding G-Portal.
My thoughts are that Dogs is for honing your skills, that is the only transferrable element.
You seem to be having an issue on describing exactly what it is you want to focus on though.
Either way you’re a solo playing in a team based PVP environment. It’s not meant to bend to your will. You’re meant to adapt, learn and do better on your own.
Suggestions are just that… You do have options such as privates that would be better equipped to meet your expectations.
I’m kinda done with this topic though, we’re just going around in circles.
I will add that I am not in favour of your suggestions and would go as far as to say that most wouldn’t be either. Although it should have been clear from my replies and arguments.
I simply reiterated my point because you referred me to a message from Thoth, who clearly discussed raid strategies rather than the specific topic I was engaging with other players on the thread.
However, I’m glad we’ve reached a point where we don’t need to debate back and forth on something we don’t agree on. I still appreciate your feedback.
Well as I think about it, if it’s highly populated server and everyone knows some bigger clan is occupying it in order to pick up on solos, why not to farm the brimstone elsewhere and avoid “playing their game”, if your goal is to meet and fight other players in different locations and also under different circumstances?
I believe that this could be even done via “spreading the word” between other players.
I doubt any big clan would go everywhere in large groups all the time, so they have to separate eventually. I think this issue is about the fact they are used to other players nodding on their game and trying their luck in brim lake over and over. But if they would have a null feedback and no one to pick on there, they could get bored of it eventually and drop the usual “claim”, so the chances for fights elsewhere would raise, as you would wish it to be like.
But I don’t think that core game on officials is gonna change according to personal preferences of single person, if majority prefers it the way it is (meaning adding some POI for solo person, etc). As it was said already, maybe it’s time to change the perspective and in this case, try to minimalize supporting this uneven claim fights in certain places.
Thank you for sharing your perspective. I understand your point about potentially avoiding Brimstone Lake and finding other locations to farm resources to bypass the dominance of larger clans. However, the issue I’m trying to address isn’t solely about resource farming. It’s more about creating diverse PvP opportunities outside of raid hours.
While it’s true that players could spread the word and potentially disperse larger clans, the reality is that Brimstone Lake often serves as the primary PvP hotspot due to its central location and accessibility. My goal isn’t to change the core game mechanics but rather to advocate for additional PvP options that cater to solo players who may not thrive in clan-dominated environments.
The suggestion about spreading awareness and minimizing support for uneven clan fights is valid, but it doesn’t fully address the need for alternative PvP arenas where solo players can engage in meaningful combat without the fear of losing their gear unnecessarily.
In summary, my aim is to encourage discussions about introducing new PvP locations or arenas that provide fair and balanced gameplay experiences for all players, regardless of their playstyle or clan affiliation. This could enhance the overall PvP dynamics on the server and offer a more inclusive experience for solo players.
yes I know im not saying anything final, i felt i had explain my way around of the idea/essence with some of the others that choose to come in here but I am happy that u bring it back to banners that idea is still better than no idea imo
It’s just tricky because of more reasons. What you are trying to achieve/improve, is basically something what would solve just playing pure PvE with multiple arenas and battle standards in them.
Because in pure PvP and in many PvE-C vast majority of players don’t play “fair” and it’s not even something they would go for. PvP is competetive sphere. There is exploiting, picking on weaker ones and it’s about being barbaric without putting any goals on fair play or being solidary and doing PvP just for the sake of pre-agreed upon jousts.
Your idea seems an utopic one to me, as you would like to butter the bread on both sides. As Dzonatas stated, nothing like fair arena duels exist in PvP, because even those events can be highly exploited and whined upon from sides of the griefing “watchers” and competitors in many ways.
Seeking fair and balanced fights on PvP servers is IMO waste of time, because most of people there don’t have your constructive and friendly mindset and are not interested in those artificial pseudo-fights, where no one loses anything. I can see their point as well, because the fear of losing your stuff is one of the aspects that makes PvP thrilling to some point.
On the other hand, in pure PvE there is lower level of any competition in those matters. Anyone can build arena or training grounds for others and who wants to engage and duel, does so. I think you could try this, although it also means zero raid and other exciting aspects which pure PvP provides.