I don’t know what the limit for buildings should be, maybe 6k, maybe 10k, maybe 20k, but it definitely should be. Now the PVP server looks like a paradise for cheaters and merchers who report everyone who builds.
I realize blocking passage, spawns and POI is and will still continue to be an issue with the current system in place. Since the implementation of the new ToC, “corrective” wipes/bans and discussions here and elsewhere I have seen it lessened greatly. Most people on servers itself are willing to educate and advise as well; providing corrective community advice.
So with that said, the main core of what is happening has little to due with breaking that part of the ToC at this point. Everyone can keep mentioning it but it isn’t the biggest problem.
Oh oh i will save this one. Im pretty sure there will be the time where i can use this against several pve-players trying to make suggestions in a pvp topic heheheh
Dont even try, ill give it like hmmm 5 mins till someone wants a proof of the situation because they think a lot of people cant read and comprehend rules after playing the game for 5 years
Despite that. I guess I’m just irked that it keeps being brought up.
I’m a POI and recipe hound, I go to each and every single one when I start fresh. I remember most by heart. I know where they are and if I can’t quite remember I look it up.
So people like us that have been affected by the current state of affairs are not under this banner. We know this isn’t the problem we’re facing or guilty of not knowing and build blocking.
This I agree with without a doubt. But unfortunately the build limit won’t really change much of anything when it comes to some people blocking specific build locations because they don’t want others to build up. Now this doesn’t happen nearly as much as it used to but still limiting blocks won’t fix this. I still stand by the flag/ upkeep system that’s been talked about and proven in other games to be effective. Most people are to lazy to go around and feed resources into outside locations.
Flags and unkeep are fine too. ANY system with clear and understandable rules will be better than what we have now (and now there is nothing but the admins desire to ban).
Preplanned bickering… hmm, not quite 3D chess but I guess one has to limit themselves to their abilities.
j/k
You don’t have to save it, Funcom said it themselves. There’s a post by Umborls explicitly explaining that.
You can try to use that and you’ll get the same results as ever: the most polite version of “eff off” that I can come up with at that moment
The reason for that is that neither you nor anyone else gets to dictate who is allowed to talk here, as long as we’re being civil.
I’m hoping that going from “Funcom shouldn’t implement changes in the game that screw up the game for a bunch of people just because you can’t share the server responsibly” to “anyone who doesn’t play like I do isn’t allowed to talk about things that affect my playstyle” was done in jest, but I still wanted to point out the fallacy
I keep mentioning it because people keep pushing the narrative that “it’s all about the servers” and “it’s all about the base size” and stuff like that.
No, it’s not. It’s about sharing the server with others responsibly. Not building performance-crippling stuff is one part of it, but it’s not all. Blocking spawns, POIs, and passages is another part of it, but it’s not all of it, either. Foundation webs are yet another part of it, but it’s not all and it’s definitely not performance-related, either.
I could go on, but I’m pretty sure you actually understand that. We’re both frustrated by Funcom’s unwillingness to communicate about it, but I’m additionally frustrated by people’s unwillingness to acknowledge the issue.
Here’s another thing that’s going on: the vast majority of these complaint threads come from PVP players. That’s because Funcom wants PVP players to adapt to the new reality and change the way they play, but they aren’t communicating about it. From where I stand, it looks like PVP players feel that they have to play a certain way and, regardless of whether they’re right or wrong, they want Funcom to give them a solution.
Meanwhile, Funcom staff don’t seem to be willing to engage with the PVP community to talk to them about it. I’ll be blunt and say I can’t say I blame them, seeing how these forum discussions tend to go, but something’s gotta give eventually.
The longer you’ve played the game, the longer you’ve had to get used to playing without any rules, and the more time you’ve had to become stubborn about playing your way, and rules be damned
Yes, I agree that it is still an issue like I said. Bringing it up like “remember that this happens” instead of “in addition to this small problem” isn’t presenting it in the same light. People reading this will think that build-blocking IS the main issue when it isn’t. Now we’re playing with semantics XD (…but people do as people do I guess).
Here’s another thing that’s going on: the vast majority of these complaint threads come from PVP players. That’s because Funcom wants PVP players to adapt to the new reality and change the way they play, but they aren’t communicating about it. From where I stand, it looks like PVP players feel that they have to play a certain way and, regardless of whether they’re right or wrong, they want Funcom to give them a solution.
I think all types of players have the ability to adapt. However, as a PVP player I can say without a doubt that there are definitely requirements and preparation to attain results. Going back to Cero’s video he outlines all the “things”. This system in place has created those metas and ideals. Certainly adapting to ToC is important as many have done. I’m sure you wouldn’t disregard the lengths that these players have gone to stay legal. Circling back to the core > communication is lacking and aggressive punitive actions completely upending the innocent and well meaning time spent in a game we all love. It feels like our support in this company is for nothing.
Edit because other thoughts: Den has said that the DLCs funded Magic, if by effectively pushing out potential and continuous revenue by unclear bans is their practice it will make their budget less healthy.
North of Sepermaru on the plateau?
Oh no, the hehehe didnt give away that i was joking? ugh.
Look, im not dictating anything. Whoever wants to talk can do that. Im not the villian you want me to be
Why all those assumptions all the time? Again, im not whatever picture you’re trying to frame. I’m totally capable of adapting thats why i personally never got banned thus far. (I mean, the last time i played on official 2 months ago i got hacker-raided 2 times in 2 weeks so obviously no one had even time to report me i guess xD) That doesnt mean i dont have close friends who have been hit by the hammer. Thats why im raising my voice for them. Now the story with “you dont know why they got banned yada yada yada” comes up again but im not willing to go down that road AGAIN.
And if you tried to speak generally then assuming that all people who got banned had an ill will, were too stubborn and just ignored the rules is… sh*tty too.
It seems to be a common go to. Either we’re familiar with their builds/actions or we ask the right questions to determine the situation with the ToC directly.
I don’t know if it’s the main issue or not, because I don’t know what people are actually getting banned for, because it’s damn near impossible to get Funcom to give you a good explanation of why they banned you.
Or at least, it seems to be damn near impossible, judging from what the people say here. If I ever get banned, I’ll have to try to go through that process myself and I’ll be able to give you my firsthand account, but until then, I can only reason based on what other people wrote.
Regardless, if you don’t know what people are getting banned for, you don’t know whether blocking is the main issue, or a very minor issue, or somewhere in between.
I’ve personally seen people on these forums who were utterly convinced that they weren’t banned for blocking, and then it turned out that their conviction was based on the canned, generic message they got as an in-game ban reason, that they didn’t try to contact Funcom to get ban info, and that they were, indeed, blocking a POI. I won’t link to the post so it doesn’t come across as pointing fingers, but it’s there and it’s recent.
That’s what I was talking about. It’s not that PVP players lack the ability to adapt because they’re somehow flawed, it’s because PVP is the only mode where you have to deal with other players trying to blow up your stuff, so PVP players need to (or feel they need to) build in certain ways.
Yes, north of Sepermeru, but on the northwestern edge of the little lake that’s in the middle of B8.
It’s hard to convey tone through sheer text. I suspected you might be joking, but I’ve also seen people try to shut down conversations by saying “you’re a PVE player, you don’t get a voice in PVP discussions”, and I got really tired of that
It’s not an assumption. I was just pointing out that your argument about how long people played is a double-edged sword. I gotta ask you, though: why do you keep feeling like everything I say about your arguments is some kind of a direct attack on you?
You don’t have to go down that road, but until I see someone post something along the lines of “I asked Funcom why I got banned and they said it was because I built an outpost at such-and-such location and that outpost had such-and-such specific problem” then I’ll keep assuming that 1) Funcom doesn’t really tell people why they got banned, and 2) people jump to their own conclusions about it.
I was speaking generally, but I wasn’t implying that “all people who got banned” were ignoring the rules. I simply responded to your idea that playing the game for 5 years is somehow a virtue that makes you better at following the rules or adapting to them.
Besides, there’s no “ill will” required. You can simply refuse to believe that rules cover your case, precisely because you got used to playing in a certain way for years. “Yeah, sure, we shouldn’t block stuff, but surely that doesn’t apply to this extremely popular and very defensible spot on the map”, for example.
Note that when I said “you can simply refuse” above, I didn’t mean you personally.
And thats another point of “funcom needs to get their rules straight” - it all comes down to communication every time there are some discussions about problems. And while i do agree that there are some donkey pvp players not shining the best light onto us in the forum there are still reasonable people (especially between the play testers who are pvpers) who’d deserve some kind of communication to clear some air.
I agree wholeheartedly. And yes, I know I wrote a whole post above questioning whether it’s worth doing, but I was supremely frustrated by the fact that people just keep spamming the same thing over and over. If you look at this thread and compare it to the one you made, you’ll notice that none of us had really contributed anything new to the discussion here. It gets old after a while.
But yes, I do agree with you about the communication from Funcom.
Here’s the thing, though: the reasonable voices – whether they’re PVE or PVP – tend to be drowned out by other, not-so reasonable voices. And I don’t mean just those who attack Funcom, but also those who defend them.
I mention this not because I want to attack anyone, but because I want to point out that such an environment is not conducive to a conversation between Funcom and players. And I think what Funcom needs is a conversation, not just one-way communication from them to us. They need to be able to talk to PVP players and find out what they consider to be the source of clash between the rules and their playstyle, among other things. And they certainly won’t be able to do that as long as poop-flinging remains such a popular aspect of discourse here
What I can say from the instances I am aware of and in discussions within the community it is not for blocking spawns, POI or major resources. Because we know where they were built and how. Unless sticks, a few trees and rocks are considered blocking resources …if that is the case we’re all screwed.
Weird there is a build in the keyhole on the server I’m on and all the thralls are still there.
A somewhat well known secret about the keyhole is (especially on console, pc has more to worry about) you can easily be mesh raided and there are a few spots behind the keyhole where said attackers would enter the mesh. Unfortunately this means possibly despawning a npc or adding a few unwanted foundations and or wheel in certain spots. For some reason meshers and cheaters still are winning to this day…