Character Creation calculates breast scaling differently than in game npcs and players

Game mode: Online private
Type of issue: Bug
Server type: PvP
Region: EU
Mods?: No
Edition: Steam

Bug Description:

If you look carefully when creating female character(as you probably do already), when the scale is set higher than the middle(1.0+), the breasts stop scaling in y-axis and starts translating downwards slightly, which makes more realistic deformation. This only happens in character creation and not in game. This causes the unrealistic balloon look which also looks weird in many clothes.

I made a mod that fixes this already, so if devs want more info, send a message.

Steps to Reproduce:

In game:

  1. Make a new female character.
  2. Maximize chest size.
  3. Take a screenshot.
  4. Start the game.
  5. Take a screenshot of you character from same angle.
  6. Compare.
  7. Make npc with max chest size.
  8. Take a screenshot.
  9. Compare with the character creation screenshot.

Dev kit:

  1. Check AB_CharacterCreation → MakeBreast collapsed graph. This is the math used for the more realistic look.
  2. Check how CachedBustScale vector is manipulated in AB_human_male and AB_MasterHumanNPC_male. There’s only direct conversion from float to vector.
1 Like

Hello there, thank you for the report. We’ve sent the information to the team.

Please let us know if you encounter any other issues.

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