The chair is annoying already, why a chair? You saw the inside of my crafting area for Beta, I had to cram a small bed and chair in there just so they’d stay where I guarded them. Otherwise they teleport every damn where. Really I know now how to make them stop, but that isn’t a functional option, it is a bug.
PVP bases getting big a huge concern and I covered some of why here.
I don’t like the taverns for so many reasons. They don’t make me feel great in any way. That they are optional is perfect; I can retain my playstyle or adopt others that don’t employ it while still respecting the playstyles of others who do like it.
I have the day off and I’ve screwed around on here far too long. Wanna know what I am doing next? That damn tavern, right next to my main -_- can’t wait for the ridiculousness that I’m going to experience. I’m a little afraid of what it is going to do actually.
In terms of getting straight to PVP, the considerations are many. I’ll summarize in that defence, offence, retention of loot and performance will be affected by such complex systems - that is a very basic summary and only touches the very tippy top of the iceberg. I know it doesn’t really say much unless you know what is meant with each, but goddamnit, I am exhausted.
In addition, I also agree with @Pugilist that expanding further on the settlement system, despite my comparisons to the other game, is really diluting the core of being a sandbox survival.
If anyone really wants my opinion in general about the settlement system: I actually like that they provide the crafting bonus through vicinity, there’s much in terms of creativity that can be done here. Such as, I no longer need more than one alchemist or smelter. I do not like: the way they wander if and when it actually works, wonkiness in the bugs presented, that they’re deployed. I don’t care that they sit and pretend eat, lay in a bed or warm their hands, in fact, it is annoying if I’m trying to move the placeable/bench as you can’t since it is in use. I don’t care that I can dress them and now that they’re deployed, I have to make sure they don’t die and they will quite easily. Much of the concerns and possible workarounds to protect them will be employed.
I’ll leave the rest in @biggcane55 's hands because he is a master of getting down to the nitty gritty succinctly.