Boy, that was an excellent analysis.
I play on an Official PvE server and never really felt that the game is in need of constant balancing. My issue is the constant lag on Official servers when there are lots of people online at one time. It gets old when you keep ordering your thrall to attack and they just stand there swaying back and forth or when you run up to a Boss and attack it … keep attacking it … only to realize it is just standing there not attacking back. Yes, freebee Boss kill but kinda annoying. Is this not sort of an exploit? They should make this official servers constant lag a priority i mean … you can’t balance a game if server lag let’s you kill bosses without them reacting to you … but what do I know right lol
Anyway, I had the game since about FEB 2017 and some of the bugs you mentioned have been around almost as long. I never really notice them much on single player mode but online on an Official server, the servers kinda brings out the bugs.
As far as balancing goes … my issue with constant balancing (Or Nerfing) is when you put so much time into something … only to have it removed in the next patch. Example: Thralls/Teimos. Spent many hours leveling the Teimos Thrall fighter because it appeared to be the best thrall in the game. Had over 20 level 20 Teimoses ready to defend my base … what happens, they get nerfed (or rebalanced). Now its time to go find what the new best thrall in the game is …
I went to the Relic Hunter Treasure Seekers. Leveled over 20 to level 20 … spent all that time to level, gear them up and equip them … then they nerf them. Now time to do research again and see what is the best thrall for my needs.
I am now leveling the thrall I think serves my needs the best and they seem to be working great (for what I want on a PVE server) - the Cannibal Brute. I gets old when you spend all that time leveling up thralls to get your base defenses in order … are finally happy and about to move on to other things and then BAM! They nerf your base defenders and have to start all over again. This is PVE … my thralls are not unbalancing anything that hurt other Players! (I don’t think)
Someone mentioned Obsidian earlier. Yes they nerfed the heck out of the Obsidian weapons but luckily, the ones that had already been crafted retained their old stats and are still viable. Maybe what they should do it “Grandfather” in the things that you crafted or thralls that you trained and keep them as is (especially on PvE servers). Eventually some of the thralls will get killed off and will still need to be replaced but … nerfing or removing them all at one go is rough.
And what was the reason for removing the “Witch Doctor Feat”? I still have a bunch of corrupted powder (which again took a long time to gather) that I can no longer use.
Point being … in my opinion … if players spend hours and hours crafting certain things and leveling certain thralls … if you change them … let them keep the old ones as is and let the new rules/stats apply only to new ones yet to be created. If you decide that foundation blocks now require twice as many materials … you don’t destroy half a persons base during a patch because … well you are missing the other half of the materials and only had enuff for half. lol … Well, you get my point. Fingers crossed they don’t nerf all my future thralls … yet again!
And … why do we have to lose all our buffs when we disconnect from server. That just happened to me earlier. Did all mine and thrall buffs … disconnected. Came back … redid all my and thrall buffs … and guess what? Disconnected again. lol … then server went into PING 9999 mode. CRY … AND … I had just cooked up a bunch of Shadespiced food for pets … a bunch … and was on my way to the fridge when I disconnected. Shadespiced food rots! It decays and server is in 9999 PING mode … guess I just lost all that Shadespice … more time wasted … lol …