Conan Exiles Enhanced - September Patch 2.2.0

Greetings, Exiles!

A new patch is here and this one brings a major upgrade under the hood. Today’s update introduces Unreal Engine 5.8.2, bringing the game onto the latest engine version and laying the groundwork for further improvements.

This patch also has Iris enabled – making further improvements to the game. Iris should help to alleviate performance bottlenecks on dedicated servers.

Read all about UE5.8, Iris and the other bug fixes introduced in this patch below.

Highlights

  • Unreal Engine has been updated to version 5.8.2, which helps to future proof Conan Exiles Enhanced. Most importantly, this engine upgrade enables the use of a new replication system called “Iris”. Iris improves a major performance bottleneck on dedicated servers: evaluating 100s of thousands of game objects per frame to update clients.
  • Added a new “Enhanced” graphics quality setting for high end systems. (See New Additions for more information)

NewAdditions

  • A new “Enhanced” graphics setting can be found in all of your existing quality dropdowns. Enhanced is a chance to flex any additional GPU power you have available to refine the visuals of Conan Exiles to the extreme!
    • Note: 12 GB of VRAM is recommended to use this new feature.
  • An “Advanced Graphics” button can be found in your settings to render Conan Exiles your way.
    • HDR (on supported hardware)
    • RGB Color Modulation
    • Chromatic Aberration
    • Vignette
    • Tone Mapping
    • Film Grain
    • Black and White
    • Note: Raytracing was initially available in the public beta of 2.2.0, it’s since been removed due to visual artifacts. Once we’ve addressed these issues it will be reintroduced in a future update.
  • HDR will be automatically applied based on whether an HDR monitor is being used, and if it is enabled through your OS.

QOL

  • Thralls can now sit on the Lion Throne, Jhebbal Throne, Serpentmen Throne, and Ice Throne when they need to sit or rest.
  • Improved the performance of Mercenary Banner Captain when placing.
  • Bathtub can be used by players and thralls. Everyone in your base can enjoy some spa time now.

Bazaar

  • New Giant King Bazaar bundles. These will rotate in the Bazaar on a biweekly basis.
    • The Living Shadow bundle.
    • Sentinel of the Triumverate bundle.
    • Breaker of Wills bundle.
    • Priestking’s Sacristy bundle.
    • Spyrian Trappings bundle.

General

  • Thrown Orbs no longer leave orb meshes upon impact.
  • Disease debuff now correctly calculates damage with multiple stacks.
  • Made some moving treasure hunt chests easier to interact with.

Crafting

  • Adjusted Ghurnaki Saddle dye channels and increased the number of dye slots to 4.

Art

  • Increase max instances for candles and torches on all quality levels.
  • Added new shader-tech to M_Character for procedural animal markings.
  • Ferine Stalker Set cloth now simulates from further distances.
  • Cleaned up sand blending on some rocks in Isle of Siptah.
  • Prevent height fog from influencing Lumen’s traces, this addresses the lighting issues in dungeons.

Terrain

  • Adjusted the location player is teleported to in the Dragonmouth to prevent them from sometimes being teleported out of bounds.
  • Increased distance for various camps around the Highlands to stream in.
  • Increased distance for camp near Ashlands (Isle of Siptah) to stream in.
  • Increased distance for camp near The Breach to stream in.

UI

  • The “Show Offline Members” Toggle in the clan menu will persist after you close the menu.

Modding

  • Removed Example_ModController asset as it is not cooked into the base game, and causes confusion if new modders try to derive from it.
  • The game now launches significantly faster with large mods (or large sets of mods).
  • The value calculated to validate the set of mods when connecting to a server is now calculated in a much faster way.

Performance

  • Fixed an issue that could be exploited to spawn an unbounded number of actors on a dedicated server.
  • Fixed an issue where rocks summoned by wall of fire would be very likely to cause severe net corrections.
  • Fix for situations where friends can join your coop session without entering a required server password.
  • Fixed Lumen Surface Cache for more stable and clear Lumen reflections across the game.
  • Removed floating text actor in one of the Dogs of the Desert Head Hunter event camps.
  • Fixed a crash that could occur when buildings decay while the owning player is logged in and far away from the building.
  • Fixed issue where players could get stuck on the loading screen.

General

  • Fixed Head Hunter faction leader dialogue issue where choosing “Not Right Now” would not progress or close conversation. This issue only occurred while already being a part of a faction and speaking to the leader of the opposite faction.
    • Removed “I don’t know” option and switched it for “Not Right Now”. This option tells the faction captain that you will not join their faction and ends the conversation.
  • Fixed floating vendor in Dogs of the Desert camp.
  • Fixed Ferine Stalker Arcane Staff dropping outside the Head Hunter event.
  • Fixed Khitan Slaver thralls having huge health pools.
  • Fixed issue where players with out-of-sync clocks would not get their Bazaar contents.
  • Fix issue where respawning players could sometimes see a flash of the world before the loading screen.
  • Fix headerhunter leaderboard signs persisting after event conclusion.
  • Fixed an issue where startup feats sometimes remain unlearned when using a potion of natural learning.
  • Fixed text on in-world signs flicker.
  • Fixed the bazaar description of the Giant-king Vassal Chest not using the correct string.
  • Fixed various small typos for a variety of different item descriptions.
  • Fixed localization for server password window.

Crafting

  • Fixed issue where Giant-king Orb Rack had an inventory interaction despite having no inventory.

Building

  • Fixed issue where placeables would not appear underwater when in build mode.
  • Fixed issue causing Vendhyan rugs to float and clip on some foundations.
  • Fixed clipping with the Giant King corner pillar with multiple sets.
  • Fixed Aesir ceilings and foundations from z-fighting with each other.

Art

  • Fixed cloth clipping issue on male version of Setite Mask.
  • Fixed clipping issue on Female Vendhyan Mystic Loincloth.
  • Fixed Stygian Headdress disappearing at far distances from the player.
  • Fixed clipping on Ferine Stalker Wraps.
  • Fixed mounted animations not being properly set.
  • Fixed cloth simulation twitching on Nemedian Archer Leggings.
  • Fixed issue where changing gear while swinging a weapon could accelerate the swing animation.

Terrain

  • Fixed various floating foliage, node, and prop issues throughout the Exiled Lands and Isle of Siptah.
  • Fixed various collision issues throughout the Exiled Lands and Isle of Siptah.
  • Fixed a seam running through all of Isle of Siptah.
  • Fixed floating lava section in Well of Skelos.
  • Fixed some geometry holes in the Cyclopean Halls.
  • Fixed flickering mist in the Cyclopean Halls.
  • Fixed Z-fighting with a dead body near Volary of Jhil.
  • Fixed visible seam between landscape and large cliff rocks in Isle of Siptah.
  • Fixed texture flickering from camp tents.
  • Fixed UV seam in Well of Skelos force field.
  • Fixed cliff mesh going dark when in shadow on Isle of Siptah.
  • Fixed collision issue in Sorcerer’s Cave in Isle of Siptah.
  • Fixed collision on some grates in The Dregs.
  • Fixes to volumetric fog settings to reduce instances of low resolution artifacts in some dungeons and caves.
  • Fixed a number of shadow flickering artifacts related to virtual shadow maps.

Audio

  • Braga will no longer trigger combat music by being falsely set to Hostile to the player.
  • Fixed an issue that could cause strange impact SFX on gates and doors.

UI

  • Fixed Giant-king Vassal placeables using the item icons instead of store icons in the Bazaar.
  • Fixed issue causing encumbrance gauge to show wrong values, removing FC_ProgressBar.

Modding

  • Fixed issue where some mods with custom animations were crashing on game load.
  • Fixed logspam/performance in editor when placing placeables with more than 1 nanite mesh.
  • Fixed an ensure that sometimes fires and fails mod cooks when a set of BPs has a circular dependency.
  • Fixed issue where Material Parameter Collection state was not propagated through to UI materials after 5.8 upgrade.
  • Importing heightmap tiles should no longer crash the editor with a null LandscapeActor asset.

  • Metal parts from the Giant-king Vassal Sentinel set do not change color in the crafting bench preview when dyeing.
  • Game will crash when using the “End” key while typing in specific text boxes.
  • If you’re experiencing crashes when loading into the game, try disabling DLSS-Framegen. We are working towards a fix.