Tags: Combat
To: Funcom, Inflexion Games
Hey devs,
Man all of the changes have been great so asking for this seems a bit too much. But if you’re willing to listen I’d like to suggest a revamp of the combat, everything from the enemy npcs thralls/minor & major bosses, to our character- it all just needs a substantial change…
Combat is too simple, whether that is intentional or not I’m not sure. But if the combat can be changed, enhanced to match souls like combat where attacks have weight, timing matters, dodges and parries dictate the outcome- Conan Exiles would be fantastic.
Although, I do not want this to be a 1:1 souls like game, because I don’t want to narrow the audience with very strict dodge iframes and parry timing- I think both of those should be pretty forgiving. I am asking that dodges and parrying should be a thing and should matter, just not at a strict level. I still want this game to be fun, while also challenging so even old dungeons feel brand new and have more replay-ability.
And now with DLSS 5 (or at least experimental DLSS5) the game has hit its peak… visually but combat is totally off par (not up to standard). I hope you guys are listening.
Thanks