Take a page out of Arks book! Remake Conan exiles with unreal engine 5! This will allow you to do so much more and bring BACK a dying community! Updated graphics, the capability to open the whole map, the ability to give console MODS and to make the game cross-platform! This should be your only goal to save your consumers. Make Conan Great Again!
Better wait til they figure out how UE4 works first
Assume someone will say this canât be done but I think is a great idea. There is so much potential with this game. I do appreciate all that has been done so far and love the game, but going to UE5 would be great if it can be done!
Itâd be terrific to see happen for sure, but honestly as beautiful CE in UE5 could be i would mostly prefer to see crossplay and console mod support come into play.
Both would breathe quite a bit of life into the game by themselves already for console gamers especially.
I would also not mind some other changes to the game itself, but that is a whole other topic.
Why not? Because it didnât work, and FunCom knows it.
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WildCard didnât truly âremakeâ anything. They copy/pasted ASE into ASA and then made a few changes. 90%, or more, of everything in ASA is just the ASE code running under UE5. Anyone who believes WC âremadeâ the game is believing their marketing lies.
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Itâs not going well, ASE still has more players than ASA, even months later.
ASE playing = 17,802
ASE 24-hour peak = 29,885
ASE all-time peak = 247,292
ASA playing = 10,111
ASA 24-hour peak = 16,255
ASA all-time peak = 98,047
- WildCard has published their 1st quarter financial results, and they are bad (and again, FunCom knows this).
The reality is that the majority of players saw through the marketing lies surrounding ASA, didnât buy it, and wonât play it. WC did not âsave their consumersâ nor did they make ARK great again.
If FC wants to port their game to UE5, quite a few games have done so, and it might be a good idea. But if they do it, it wonât be a âremakeâ. If anything, ARK is a great example of exactly what FunCom should not do with Conan.
Pretty well said.
One of the issues with porting CE to UE5 is benefits donât exactly outweigh the effort. When porting a game like that the development team has to weigh the benefits to the effort. Not only does the benefits need to be better, but significantly better.
Time spent transferring will mean a pause in current development. That means the game needs to be sustaining itself, the efforts being made, for an indeterminate amount of time. A nearly seven year old game has very little chance of doing so. Ark as you said, tried this, they took a risk, and it didnât exactly pan out.
For the sake of devilâs advocate, I will slightly disagree that it was a total bomb. And any resources they spent, were offset by the small surge that their UE5 project gained. But unfortunately it wasnât a surge of revenue that could have been obtained from pretty much any other monetary strategy. And well they kinda needed it to be better.
So which benefit would CE see in UE5? Well most of the features were ported to the custom version of UE4 FC uses. Those would have to be reworked, though that is par for the course. The biggest benefit would be larger map sizes.
I know of a few modders (especially one) who would absolutely love a larger map limit. But outside of creative endeavours (to which we do benefit from), how much of a bonus would that be for us?
I remember having a chat with a few server admins on a private server back in 2018 about the map. I had just become a server admin myself, and one of the complaints they had was the map was too big. I believe the Jungle had just been added.
But hereâs the kicker. This was a 70 man server. A 70 man server that would be full during peak hours. There was quite a few players in this community. Not nearly as big as some of the RP servers at the time. But a good size. The complaint was that since it was PVP, even with 70 players online it wasnât often that players ran into each other.
This was a server with somewhat building restrictions, we didnât have a way of counting pieces and there wasnât mods to help. But the areas were kept to be sane and none of that building over entire regions of the map. But even still, when players were out and about, actually playing, the encounters per day was lower than what some of us would have liked.
And I agree, in fact I still do. I do think the map is overly large for a PVP setting. Outside of the brimstone lake and a few other areas, thereâs not much to funnel players into each other. And back then we didnât have horses yet. And it was exacerbated by maprooms, which are even more exacerbated by transportory stones.
So personally making the map bigger wonât make things better IMO. I wonât say it would be an outright detriment. Even from a PVP perspective, the issues we have that I brought up wonât really be made worse. How could they be? We have teleportation. Even if we made the map smaller, it wouldnât help.
But as far as size helping, it doesnât help more than decent moderation of building space. If youâre looking for a space to build, its much easier to weed out rule violations, and set decay settings to be a bit more restrictive than changing to a whole new engine and redesigning map elements. Not to mention the former simply requires server admin work. Which us players who have servers can do ourselves even without mods or on console.
Mind you that a really heavily populated server with a very high semi-active population, can start to run into loading issues and server tickrate issues. With more places to build, that would likely get worse, definitely not better.
Just for sake of reference, when I say semi-active I mean the total population on a server, not everyone is longed in 24 hours a day, or every day of a 7 day week. If a server is 70/70 during primetime and doesnât drop very much, youâre looking at a 300-400 player population at the minimum. Some servers can even have over a thousand players that log in and out throughout the day or week. Even if they login once a decay cycle to keep their buildings up, their buildings still have a footprint on the server, even when they are not playing.
UE5 is the last thing they would do at this point. Like literally the last thing. They would cease bug fixes and age content releases before doing UE5 and it would be a hail mary marketing scheme at best. I donât see this happening.
As it was their biggest hit, they will.
I donât know what they decided to make another MMO instead.
MMOs are expensive, MMOs take ages to make, MMOs usually depopulate and die quickly if there it that âthingâ missing and there is a lot of competition.
So unless itâs going to be another game for adults, with boobs, possibly s*x emotes and such things, then I donât see why they chose to make yet another MMO and on top of that in some niche universe.
I read that they basically made only the dinos, as all the rest, the plants etc is vanilla Unreal Engine 5 and was there already in the package.
So what they did, they remade the map using assets that were already in the devkit and added new visuals to old dinos.
Tadaaa a new game but is Call of Duty series etc any better? Every new game is just a new set od mapsâŠ
Note: Right now the player count for Legacy ARK servers is higher then Ascendedâs.
Sony are pretty strict about mods on PlayStation.
We could have a long discussion about what work WC did or didnât do, but since this thread isnât really about Snail/WildCard/ARK, and since this forum is the forum for Conan, I donât think it makes sense to have that conversation here. The goal here isnât to debate all of the specific technical details of ASE vs. ASA. Whether it was easy or hard, whether they did a lot of work or only a little work, the only thing that matters in this discussion is that it didnât work for Snail/WildCard, it didnât accomplish what they were hoping it would accomplish.
It wasnât a complete failure, obviously, with Snail claiming theyâve sold 2.0 million copies but it still wasnât good enough to âsave their consumersâ as the OP was implying and it wasnât enough to pull them out of debt. Snail lost $3.0M in Q1 2023 and âonlyâ $1.8M in Q1 2024. Technically thatâs better, but itâs still losing a lot of money.
Iâm not even suggesting, as some people have in other forums, that Snail/WildCard is going to go out of business, nor that theyâre going to have to sell ARK to another company, businesses have lots of ways of keeping their companies alive even when the financial results look bad from the outside. What I am saying is that the OP was making a mistake to suggest that ASAscended is a good example of what FunCom should do with Conan.
Rather than porting Conan Exiles into Unreal Engine 5, Iâd rather they work on Conan Exiles 2. Theyâve learned alot about what works and what isnât working so well from Conan Exiles. And being such a successful game, they stand to make quite a bit more with an updated and improved version with fresh coding (getting rid of all the legacy threads and patching) for something like Unreal Engine 5.
If anything, a remake would require a very robust, true parallel multi-threaded (not hyper-threaded) database manager. Not the current Mobile App-centered SQLite3 (which is where a lot of our problems are rooted). Sinking into foundations ring a bell to anybody? Raining through Stormglass sloped glass roofs ring a bell?
Loading delays ring a bell?
Heads up rookies. UE5 supports a max map of 21 sq Km (thatâs only 8 square miles). The current UE4 (modified) map measures out at 64 square Km (25 square miles).
You seriously want a bigger map using UE5?
That isnât going to happen Jack. (look for important exceptions and improvements).
Here is the Reference
It most likely needs a whole different engine to support a larger map.
you can go much much larger than that in UE5 with world origin shifting.
I have a feeling that itâs going to come out once next gen consoles appear.
Current toasters barely run Conan as it is, and itâs without mods etcâŠ
You can shrink the character in the devkit, slow him down, shrink treesâŠ
And suddenly map becomes 10x bigger.
This isnât because they canât handle it. Itâs because the game has been optimized very poorly. Particularly the lack of any PS5 optimizations at all. If the game was updated, the PS5 could likely handle it just fine. The issue is thereâs so much coding upon coding that the moment they do anything, something else breaks. This is also why itâs âimpossibleâ to update to UE5. That being said, I also feel a CE2 should be worked on from here on out. I love the game and the sci-fi futuristic elements of Dune just donât appeal to me. I want another Conan Exiles, and one that works with my console without excessive issues.
even that is entirely not necessary. world composition (ue4) and world partition (ue5) systems exists for the express purpose of making maps larger than the âlimitâ spoken of in Vahlokâs linked reference.
the theoretical limit with large world coordinates in UE5 is 88 million Km. noone in their right mind would try to do it, most computers would explode, but systems do exist in UE5 to make worlds larger than 21 square km.
it can, indeed, happen Jack.
Conan Exiles feedback
Um remake no game de Conan Exiles serĂĄ o mesmo que acabar com o jogoâŠ
ARK se sabotou com o ânovoâ remake!
Se afuncom reformar o conan ela terĂĄ que garantir o funcionamento do jogo em todos os dispositivos que jĂĄ tem possuem e comprou e pagou para ter o jogo, sabemos que a grande maioria nĂŁo tem RTX para funcionar um remake.
Uma frase que todos no Brasil somos acostumados a dizer:
ââŠEm um time que estĂĄ vencendo nĂŁo se mexeâ
Ou seja, ââŠNum grupo que estĂĄ ganhando nĂŁo devemos mudarâ isso serĂĄ um grande problema para a FUNCOM @Community
JĂĄ cansei de falar, que quanto mais a FUNCOM altera o jogo por conta de uma minoria da comunidade geralmente Ă© uma pĂ©ssima escolha para todos. Existe um minoria âTROLLâ que fica sabotando o jogo tanto na comunidade quanto dentro do game, por isso que essa postagem de REMAKE nĂŁo deveria ser considerada de forma alguma o jogo jĂĄ estĂĄ bom da forma que estĂĄ e funciona muito bem para todos
Cannot agree more. Iâm not playing Dune for various reasons but I hope it does well enough to fund the next project.