For a long time, I had some more mild take on this issue, but a whole lot of games, Cyberpunk, to name one of the worse offender, but also several other games that use 3rd/1st person, including Conan Exiles, they are starting to get really annoying for PC gaming.
I play in a PC, because a PC has a keyboard, it has a mouse, it can be used natively by Unreal Engine and other engines, to do what THEY DO, and a game developer would not need to do anything to it, and instead just make the adjustments to console controls, if any, as they can simply allow console players to set THEIR OWN “accessibilities”.
I dont see the reason to these changes, specially because it might take some work to remove them using mods, when they being added require also work that could have been put into making something to make the game better to everyone.
A PC gamer can hold “view point” with mouse, we dont need the game to correct our view point WHEN WE WANT TO KEEP IT AS IT IS, or we dont need the game to rail us in a direction the mouse is not pointing REGARDLESS OF REMOVING THE SETTING THAT SHOULD STOP IT.
Driving in Cyberpunk was for a long time a mess in PC (I dont know in consoles because I dont use my XBox to play that much, as my wife is hte one who plays on it), but you dont need to TEMPER with PC playing to accommodate console playing.
For a first glance, the change was “reversible” in early stages in Conan Exiles, but now it does not work anymore. The change is insidious, and keep its implications no matter what combination of directional and controller view you use. That makes the game for PC only worse, for no reason at all.
There is an option for you to set what goes in the console version and what doesnt. If you cant play both together because of that ? So be it.
And it is not even a question of “what if someone uses controllers on PC”, because if you do so, any sort of “controller frameworks” already implement the “accessibility” for you, like the Steam one, or the logitech one.
There is no reason to keep furthering this stupidity. If you choose to play on a PC, you are doing so because of what a PC can offer, more so if you are choosing to play on keyboard and mouse.
Had to say that, but I dont really care. Just finished to make my mod for returning the controls as they were, and for good measure, I am also improving on the keyboard control, so to allow things which arent really extended to keyboard control, to be so.
There was a time …
When if you would spend long times playing, or played a game for a long time, you own reflexes translated into actions on mouse and keyboard. You would fight and react sure that your mouse position and direction was muscle memory, not “situational” according to some “dumb scale” of what “you might want to do”. If I turned my mouse 1/4 of the already “felt” turn around, the view would turn 1/4 of the turn around view, and STAY THERE, no matter where I am going. I could know where I was going to go, and plan accordingly, slicing through enemies because I could DECIDE WHICH ENEMY TO HIT BY THE DIRECTION I AM AIMING, and make clever decisions like attack going sideways, or attack “en pasant” not really in the direction of the enemy, because I KNOW WHAT I WANT TO DO AND WANT TO CONTROL IT THAT WAY.
A time when if you want to shoot out of direction for some reason your present idea of strategy want, your mouse, your keyboard, the system did not tried to “guess” what you wanted to do, they let you decide what to do, and if it goes wrong, IT IS YOUR PROBLEM. You learn from that, you adapt, you create.
Now you actually cant really control the fine tune of movement, because you need to “predict what the control will decide”. I dont really know if console people like that, but I am sure it sucks on PC.
I want not to have to guess the circunstances the game will change my input, and instead have my input to be A SPECIFIC THING I CAN COUNT ON, and learn to use it.
Learning is good. People learning does not only contribute to learning the game, but the act of learning is also a good practice to “learn to learn”. The game does not need to take that away to be fun. Learning can be fun if the game is done right.