Crushing damage needs to be balanced

With 3.0 making the Mario build has become really easy, and you can pretty much be an unkillable god that can one-shot people with little effort. Lets face it, one-shot mechanics that allow someone to bypass the whole PvP hassle and kill fully equipped people with just a bit of stone in their inventory does not make the game more fun. If you insist on having this needless crush damage mechanic out there, at least make it so that it gradually deals damage, not some instant 8953525 damage just cause you loaded that one extra piece of rock in your inventory. Thanks!

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