Hey there everyone and @Community
There have been many threads popping up on the forums regarding the issue with this mechanic in PvP.
People don’t seem to overly enjoy being crushed to death instantly by others double-jumping on their heads. (understandably)
I have seen a lot of really destructive suggestions regarding this and even though I also added my suggestion to those threads, it’s kind of getting lost there.
So I decided to take initiative and make this thread, before we end up with some really harsh and out of scope “nerf” because of all the complaints.
Disclaimer: I haven’t played Conan PvP for a very long time and have absolutely no horse in this race from a PvP perspective. My only goal is to suggest some compromise that might be “good enough” for the majority of PvP players, while preserving everything else and having the least destructive impact on the game.
So what is the suggestion?
This 40 second video demonstrates it in action:
Simply require the player to fall from ~3 foundations high at least (or higher… value can be tweaked ofc) in order to kill their target.
I believe this will be more than sufficient to solve the problem and implementation is actually not difficult (as you can see above I threw it together just from blueprints, took like 5 minutes).
Why is this enough? Because it will eliminate abusing double-jump to be able to kill people anywhere on flat ground and would confine the use of this mechanic to very niche base-defense situations.
Because of this, it will no longer be worth it for people to even have this attribute configuration, so it will be the very “last resort” niche defense of maybe the clan farmer who’s already on a similar build, but active fighters would be rendering themselves useless by picking this build
At the same time it preserves absolutely everything… Double jump, beast of burden, goomba stomping with the tower of the elephant achievement… and even the odd PvP use without it being excessive and constant, at least that’s the theory
I invite players to voice their opinion on this particular solution, without taking the thread off-topic and restarting the various other destructive suggestions, I’m basically just curious whether PvP player would be happy with a compromise like this or be willing to try it as a first step.
In any case, should this be sufficient for the PvP community, then I’m rooting for them so it gets implemented and maybe it would also be a step in the right direction to reduce hostilities between PvP and PvE players on the forums or an example that it IS possible to compromise and try to come up with non-destructive solutions to balancing problems.
Cheers!