It was announced in a pin that it was returning to 7 days on Sept 1, 2022 but it never happened. Two months of this might be okay, but 5+ months later and servers as a result have turned into an unpleasant mess to play on. Support staff must be overworked also because it takes 3-4+ weeks for builds to be cleared that are breaking the rules, further worsening the bad state of the servers.
I agree that decay needs to return to 168. They are definitely overwhelmed⦠the timeliness of report action is next to nonexistant.
I am fine with 336 hours. Player bases last until they quit playing. It would be the same with 168 hours or worse. Players remember to log in every week, but forget when the 2 week mark passes. And that is true.
Except itās not, anyone who has played extensively with both decay timers knows this. Thanks for your input though!
It takes a minute of your time to log on and refresh your decay timer⦠you arenāt the only person playing on these servers and itās kinda selfish if you need 2 weeks on a consistent basis between logins. You arenāt actively playing and are taking up space and server performance for those that do. Itās supposed to feel like a lived in world not a world full of abandoned timeshare cottages.
Not everyone dedicates their life to an online game, some have a real life also. The two week timers are nice, and they should just leave them be forever.
Saying someone is āselfishā because they do not play an online game as much as you want them to, is a bit odd.
Maybe you should have played the game in EA, when there was no decay, and every foot of land along the noob river had a ātimeshare cottageā.
I think itās partly due to PS4 crashing issues. Theyāre still not fully resolved. Funcom was likely trying to help players that canāt play the game much due to the crashing. While this is less of an issue on other ports, itās still needed for PlayStation. Though the best resolution would be just making a PS5 version.
how is logging on and then off once per week ādedicating their life to an online gameā? Give your head a shake lol and Iāve been here since EA thank you.
The lower the decay timer, the less buildings on the server, which means the server lag is improved.
What is more important? Having a building last 2 weeks of not playing, or having an improved performance when you do play?
I would say if the former is more important⦠why do you continue to play multiplayer?
I like the 2 weeks. For me it also could be 8 or 9 days. So you can play on weekends.
Because with the normal 7 i have a problem when I play on Friday and the next time Saturday or Sunday the next week.
All of those 0/40, 1/40, 2/40, etc. That seems to only have single digit players, have a much larger playerbase then they seem. Potentially even up to a hundred or more players each.
But when the majority only login a few minutes every week or two. You donāt run into them often.
The ideal situation is one where you could literally have your cake and eat it too. You can have a good community, you can have a good and active community. And best of all, you could potentially have that on a good running server.
I say potentially because Iām not certain what kind of servers FC is allowed to have. But if whatever agreement they have with G-portal is merely on how many physical racks they can have. Thereās a way for everyone to have the experience youāre looking for.
Of course this does call for a server consolidation that makes the mergers look like a small operation. However if such a thing is done, it would be required to tighten up on decay timers. This way the server isnāt full of inactive players.
Iām literally talking about a 70-80% cut of servers here. This means the servers are going to be active during most parts of the day. Which would facilitate the need for cutting out more inactive portions of the base. But at the end of the day, the experiences across the board would be much better.
But that is why I posed that question. For many who simply donāt have the desire or the ability to play once a week⦠whatās the point of multiplayer? Are those people just leaving their builds up for random people to see? Seems a bit vanglorious when you put it that way.
https://forums.funcom.com/t/summer-decay-timers-extended/201610?u=speedice
After the Age of Sorcery launch, and all the problems on consoles, they returned the timer to 14 days indefinitely until they could get a handle on the issues. Players could not log in, or play without getting kicked out.
Since we are coming up on the end of the year holiday season, I expect the 14 day timer will continue since we normally get a few weeks at 14 days for travel purposes.
With many, not all, problems ironed out, the soonest I would expect a 7 day timer is mid January.
Well 14 days are better, and āāvacationāā timers should be 30 days⦠dunno how other countries have vacations but mine is 1 month so if i travel its 30 days not 14⦠sometime even can happen some stuff like this covid situationā¦
What i think how should be
Timers : normal 14 days, āāsummerāā 30 days
Decays : When base decays , nobody can loot it in pve⦠Tired of some players who never actually plays but run around loot others and build walls and then tilt and starts politics⦠atleast those who gathers themselfs are playing and communicating normalā¦
From a USA perspectiveā¦
My vote is to for 2 week timers. People logging in just to update timers will happen regardless of the value. I personally rarely log to update on two week timers. Iāve had to numerous times on one week timers over the years.
⦠such is my life, and Iām retired.
Two week timers should be the full-time default. I am dismayed at the selfish attitude of āwell you donāt play as frequently as me so you should lose all your work.ā
Is over-population and over-building an issue? YES
Are shorter decay timers the solution? Not at all.
Iāve played extensively with both decay timers and @Bladesaint is right. Iāve been a serial refresher on a few servers, and there are only three reasons why a serial refresher would let their stuff decay:
- They decided to abandon that server permanently and made a decision to let their stuff decay.
- Something happened in their real life ā e.g. they got hospitalized ā and they couldnāt log in.
- They just donāt care enough about the whole game anymore, so they stopped keeping track of time and forgot to log in.
None of these reasons are affected by the decay time being 2 weeks instead of 1 week. You would have to cap the decay timer at 24h or so to make the serial refreshers really feel the pressure, and that would make everyone else miserable.
The fewer players playing Conan Exiles, the less buildings on the server, yet we donāt regularly propose to drive people away from the game
Just because some factor can reduce the lag, doesnāt mean itās automatically a good thing to push for.
I agree with this 100%, thatās why I would like to see some gameplay mechanics to deal with serial refreshers. But that doesnāt mean lower decay timers will help.
If you want to make serial refreshers play more actively, you need an upkeep system that encourages active play.
Is it not selfish to log in 15 mins to hold a base location for 335 hours and 45 minutes on a regular basis?
And just for the record, the demolishing/ decay or builds create significant lag.
And BTW, we arent talking about small 5x5 builds, we are talking about fully thralled out 20x20 locations full of chests. That means everytime a more active player renders it, the server takes a hit. So saving that space is being a dbag to the community that is more active on that server.