Background:
I’ve been playing Conan Exiles since launch.
This game, since Age of Heroes, has been continuously trashed by the production team and communication has gone from bad to worse to stupid.
After Age of Heroes bombed and made the game nearly unplayable, we were promised that the focus would be on addressing bugs and stabilizing gameplay. That, of course, never happened.
After prolonged radio silence, we got a December update which was long on new features that do not work and short on actual bug fixes.
Build from thrall’s inventory does not work consistently. Craft on bench from player inventory is a friggin’ nightmare that no one who plays the game would want.
The expanded sorcery is meh. While it is nice Sorcerers, finally, have a purpose, their purpose is meh and Funcom introduces multiple new in game currencies for zero good reasons.
Selling thralls and pets includes selling their inventory. The game just got 1000% percent easier. Hard pass, for me.
Unaddressed Bugs that have Been Around for Years Or introduced with This Update
Old - Facing bug
Old - Climbing bug
Old - Thrall pathing
Old - NPC pathing
Old - Player being bound to NPC and thrall mesh
New - Player dodge not matching NPC dodge
Old - NPC thrust exceeding 3 player dodge executions
Old - NPC derendering on death
Old - NPCs falling through the mesh on knockout
Old - Official servers going zombie
Old - Thralls sinking into building pieces
Old - NPCs “stutter step” - they advance - get lag stuck, then teleport to you
I have loved this game for a decade, but Funcom continues to treat it like an annoyance. You would think the hard crash of Dune would open their eyes, but, no, they are as tone deaf as ever,
Crap uput, as usual.
Edit: these are the”major” bug fixes in this update:
Fixed several building-related server crashes.
- Improved purge spawning:
- Fixed the purge “owned landclaim” detection so that it cannot spawn the Forward Operating Base on the edge of an unrelated player’s landclaim. This fixes the issue where players could trigger a purge within range of another player’s base and harass them.
- Significantly increased the density of checked points when searching for a spot to place the Forward Operating Base, making it more likely to find a usable location by being more thorough in the search.
- Fixed numerous DLC items’ dye functionality and rendering issues.
Wow, how could I NOT be overawed by these?
The game is now 100% better than a kick in the testicles.
EDIT: Things promised in the December Update vs. How they work
Build from Thrall inventory - constantly loses connection, must reopen thrall’s inventory every minute or so
Ten second Taint Lock is actually 2:40 seconds.
For those of you trumpeting, “LOOK AT ALL THE NEW STUFF!”
That’s not what we were promised. we were promised a focus on bug fixes. This did not happen.
