Only response I’ll be replying due to your last sentence. I knew I should have just stayed out of this thread.
Let me again say the part you ignored in your response.
Funcom releases a public list of every filed added and changed for the dev kit every update. The change portion of said report was not nearly big enough to cover 10 gigs. But the additions, most of which were Siptah related, would cover that ground. And again, if there was SO MUCH texture and poly changes to actually affect frame rate, it would not be 10 gigs. It would be like, 50, with a lot of it being due to having to run granite (3rd party UE4 plugin used for performance) all over the files again.
I prefer hard data over player eyeballs. And what I’m seeing is not what is being reported by people in this thread. What’s extra weird is that even if there was a significant change to meshes and textures that you claim there is in the name of optimizations (and again, the evidence I’m seeing shows that this isn’t the case), I thought “optimizations” is what players wanted? I mean, I hear it all the time how the game “isn’t optimized” and runs like crap, right? So wouldn’t you be celebrating better frame rates?
I’m not saying that “nothing was changed.” However I am seeing a lot of hyperbole in this thread that does not measure up to the data.