I’m having a strange issue with my Isle of Siptah dedicated server that is only allowing one person to be able to join, even if joining on the same network. Port Forwarding and firewall rules are added correctly and the game shows up on the list just fine, at least on my lan, so I don’t know what could be causing this.
If you’re trying to host on a local and allow others to join, to factor out that your “settings” are right just turn off your firewall to test.
I’m hosting publicly, turned firewall off to test already, same issue. The game shows on the list. If another person joins first they get in, but the 2nd person to join does not.
My dedicated server .bat file is: ConanSandboxServer.exe -log -MaxPlayers=4
what’s yours? Maybe that? Max players is also in the config too IIRC.
It seems it was a weird issue to do with port forwarding, but it is working properly now. For some reason it didn’t like me separating ports 7777 and 7778 into their own rule. I put them together for simplicity and suddenly it was working properly. I just have -log at the end of mine. People can’t join unless the have a password anyhow. Kinda curious how much the server could handle though. i7-7700 + 8GB DDR4 + 250GB nvme, should upgrade that to at least 16GB, using a small nano-ITX system which was once my firewall.
Glad you got it working, nice!
That’s likely good enough. In my tests I found the server to be very light. I could host 4 people NP at all on an ancient Dell XPS 12 2-in -1 “Ultrabook” with i7-4500U 8GB RAM - although it needed a USB3 → Ethernet adapter as the WiFi with 4 people on was rarely but occasionally lagging. It seems to me that if you have a nice fast NIC you can get away with some pretty low spec ancient hardware otherwise.
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