Dedicated Server Launcher and Plume Home App?

TLDR: PORTS (Sorry so long, it takes a bit of explaining)
OK, so I’ve been forced down a now 3 day
chatgpt hole of troubleshooting to setup this dedicated server launcher just to run the Tot mods that are unsupported in single player (I’m like a pitbull when I get on a computer bug). The mods were running fine, until I tried something on with Fashionist (I was in the process of changing over from that to Tot and getting rid of all Fashionist items in my bases) and it broke my character editor. The editor is only broken in Siptah (works fine in The Exiled Lands) and is stuck in a “Download Server Data” mode on the last task when loading the editor. It worked just fine without the Dedicated Server Launcher before that. I asked the Tot discord for help, as did someone else a month ago. The option given is to get the launcher since it’s unsupported in single player.

So my problem is I can’t get the ports to connect. I’ve set rules in my firewall for everything under the sun. I’ve set IP reservations/port forwarding in the Plume Home app on my phone for my router. I’ve set just about every setting you can. Chatgpt has narrowed the problem down pretty much to the Plume Home app farking me and not properly doing port forwarding without having me get another router to put in front of the one I have, or getting a VPN, or even an actual Conan server (which I’m not doing). The VPN is an option, because I’ve read I can watch BBC iPlayer with it. What I’m wondering is if anyone has tried this? Or if anyone else has the Plume Home app and has found a workaround? Chatgpt says they tend to fark with people setting up port forwarding and that is required for setting up the server launcher.

Hell, if anyone even knows how to fix what I did to the player editor I’d be happy, lol. I’d be happier, actually.

(this next bit is just a single player rant, feel free to ignore, lol)
In all honesty, this is a lot of work just to run a few mods. Plus, I’ve noticed more and more mods becoming dependent on Tot running for the secondary mod to work. Now that Pippi is not being updated, and I couldn’t find a single player alternative to the player editor as nice as Tot’s (if there’s one that’s being updated on a regular basis, I’d like to know please) I feel like us single player mod users are being left behind once the Tot mod breaks and we’re left with an ISP that forces us to use these router apps that fark us like this. I can’t even adjust my router settings in a browser. And when I call my ISP tech support, they literally know nothing more than “to turn it off and back on again”. I’m currently awaiting a call from the engineering department of Point Broadband but they haven’t called for 2 days now and Plume itself can’t help because Point locked them out of my router settings.

If anyone else is having problems with their ports not connecting, this may be your culprit, the port forwarding. You either need to set rules to allow them through your firewall or set up the port forwarding. But like I said, the Plume Home app is a hit or miss sometimes, mostly a miss from what I read.

I’m sure some people have had no problem setting up the Server Launcher, but it’s been 3 days of abject failure for me. The only upside is how much I’ve taught myself, which I actually enjoy and is why I don’t really stop until there’s nothing more I can possibly do or I reach my goal. I’m just glad I have a basic knowledge of computers and running command prompts and stuff…it’s just I learned on Windows 95-XP and things have come a loooong way lol.

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update: after some more digging, I’ve found my ISP/Plume is pretty much blocking port forwarding through my router, which is an a$$hole thing to do if you ask me. why even have the option to set it up in the app if you can’t do it.

It has something to do with NAT or something. I’d have to get a Static IP which is $25 a month or a VPN which is also money out of my pocket.
FWIW, I live on a disability check of less than $1k a month and have other expenses, some costly like a sick cat.

This is ridiculous. All to fix a mod that wont support us single players.

I can appreciate the struggle and maybe someone might be able to help you figure this out.

Keep in mind though, and you might not like reading this, but mods are optional and unsupported by FC if it is a problem directly related to the mod. This might be something you have to advise the mod creator of, which in a perfect world it could be fixed, but not even they have to do anything.

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Unfortunately, this all comes down to a decision by the modder (taken by several modders) to not support singleplayer. Some do this out of a belief that ‘singleplayer isn’t a proper game mode’, more often it is simply that they themselves only play on servers and they don’t want to put in the extra work and time in testing for a mode they have no interest in. It is unfortunate for us, but they have that right - they put in the work constructing their mods because they want to, and they have no obligation to make them available to any game mode that they do not wish to support.

Dedicated server is, as you know, an alternative way around this issue, but can (as you have discovered) have problems of its own. I would suggest seeking advice in this thread as it is maintained and regularly answered by the guy who created the dedicated server tool for the game. It sounds like you already know what the problem is and that there may be no solution, but if anyone would have an idea that might help, that would be the place to find it.

It is unfortunate, but there are simply some mods that we as singleplayers do not get to have access to (or at least not reliable performance) - that is the choice of the modders that make them, and we have to live with that. I hope you are able to find some way to get a dedicated server working as that is reportedly the best solution. But otherwise, you may just have to accept that Tot mods are not available for us.

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I didn’t know that. If any of the mods on my servers did not also work on Solo play I personally would not use them - no matter the bling they brought.

Only issue with Mods, as they are ‘user choice’, is that some stop being updated, being supported, or the like - but that goes with any mod environment.

In this issue, the issue really needs to be raised by shotgunbetty to the respective Modders. As Kikigirl says above, Funcom support the core, vanilla game only - this is for the Modders to fix or support or not.

Depending on which of the mods being used, check what the author states and also check if there are other mods that do similar and that are still supported.

Also, maybe go visiting the respective Mod Discords so you can get feedback there. Usually very helpful.

Tot mods openly state on their steam pages that they are not supported for singleplayer. That’s where I’m getting the information, and that’s why I advised that it is not worth ‘notifying the modder’ as they have already made it clear they do not support singleplayer.

For example - the very first line of description for Tot! Custom states
“Description
Single Player/Coop is NOT supported
ModID: 2886779102”

I don’t really know how many more ways it can be stated. It is clear and they have the right to choose not to support singleplayer, it is just unfortuante for those of us that play in singleplayer and would like to use some of these mods.

Similarly, Thralls are alive does not really support singleplayer - it’s less of an absolute statement, and the mod can work but has multiple problems when not used on a server, because it is designed entirely for server use, not for singleplayer.

People are welcome to advise the modders that their mods do not support singleplayer - but their response is likely to be ‘I know’, because they have already stated that fact themselves.

Well then that’s that regarding that mod. The Modder sets the ‘rules’ of their mods - nothing to do with Funcom.

If you are looking for an Administrative mod you can always look at the PIPPI mod. Though that mod’s not ‘supported’ anymore, it does work for Admins.

Check the Mod Discords

Which is exactly what I have stated repeatedly. At no point have I or anyone else suggested that Funcom is somehow setting rules for mods. I really don’t know why you seem to think that you are correcting me by restating what I have stated multiple times. Especially since you were the one insisting just one post earlier that the OP should ‘contact the modder’, despite them already knowing why there was no point in doing so and me having already agreed with them on that point and added clarification for Kiki (who does not use mods so could not be expected to know that the modder had made clear that their mods are not for singleplayer).

I’m not looking for an admin mod and, as the OP stated pretty clearly, neither is the OP. Tot custom provides the basis for a replacement for mods like Fashionist, which, like Pippi is no longer being supported (though, so far, seems to have been updated to keep up with the game anyway - but there is no way to be sure how long that will continue since the modder has openly stated that they no longer wish to mod for CE). Unsupported mods are generally a bad idea to use, since, while they may still be working now, it is hard to rely on them when they could break at any moment and the modder has no wish to fix them. Again, that is their right and is absolutely fine, but it doesn’t solve the problem for the user when it arises.

You keep telling me and the OP to ‘Check the mod discords’ when that does not resolve or even address the actual issue that the OP was having. The mod they want to use (and that I have also previously looked into using) IS NOT AVAILABLE FOR SINGLEPLAYER - checking the mod discords will not help with that and will not change that. The OP tried to solve it by the only available method, which is to set up a dedicated server, but something specific to their ISP is preventing that from being possible.

That is why I have recommended that they should go to the only place that they are likely to be able to receive any help at all - which is the thread specifically set up for people having problems setting up a dedicated server, which is maintained and regularly answered by the guy who is responsible for the tools for setting up dedicated servers for this game. Even then, because the problem is caused by their ISP, it is quite possible that he also won’t be able to come up with a way round it. But if anyone can, that would be the place to find out.

Please stop muddying the waters by continuously trying to tell people to ‘check the mod discord’, which will not resolve anything whatsoever to do with any of the issues that are being discussed. You are not actually helping by doing that, you are just creating confusion.

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Can’t help you with your SP mod issues.

Port forwarding/IP address.
I’m a bit confused here. I run my on private servers on several separate PC’s. I only set up static ‘Private’ address’s (which costs me nothing). I’ve never had to set a static ‘Public’ IP address.

My understanding is the Public IP address only directs traffic to your router. The Private IP address is what guides inbound traffic to your server through your local network (via your router).

If Plume is causing you strife then set up the port forwarding in your router manually yourself.

It may also be your ISP that is blocking traffic through your router (irrespective of your settings). Check with them first before you go any further.

Foot note: (just to ensure all bases are covered) set up your ports in the Firewall and Router as both TCP & UDP.

Btw, I wouldn’t take anything that comes out of Chatgp as gospel, talk to real people instead.
People will tell you what they have experienced themselves, Chat bots will tell you what they have been told to tell you.

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if your server is in your home network you should be able to connect to it by using direct connect with the ip adres the server has in your home network. I think you only need port forwarding to be able to connect over the internet. If your isp shares ip adresses with multple users (this is what i think your saying) then you wont be able to connect over the internet.

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