Table of contents:
Quick note: What was announced on stream is what’s coming in the patch. On stream, they announced the biggest changes just so you have an idea of what’s coming. - @Ignasi
- New weapons and weapon types;
– single-handed shortsword. not re-used material. you will less hit your friends. The Blood and Sand DLC will have variants of this weapon.
– two-handed greataxes. you will hit everything around you on the heavy attack. -
Battle standards: tall placeable flag with two flags on the front - creates a PVP-zone. You can make them in various sizes and shapes.
– Currently, the air around the zone shakes like it’s in the desert, but this will become a clear grid which shows you what the area is the PVP zone.
– It can only be placed on land claimed by you.
– It will be deployed on PVE and PVE-C servers first for feedback and might eventually be deployed on PVP servers.
– When you choose “No” you can still walk around as a spectator inside the zone.
– There was also originally a beam which would show where the zone would be, but this was removed as to not be confused with the religion beacons (god bubbles).
– You will not lose your inventory when you die.
– This is for players. not for buildings. They can not be damaged in these zones (in PVE servers)
- Animation changes for weapons to dialing down the role identity in gameplay.
– Basic longsword. 3rd combo step was a vertical slash (which would often miss targets), which made it confusing on how to use it. Now it is more horizontal (diagonal).
– Two-handed greatsword.
– Pikes.
There’s more details, but Multigun should cover these. -
Weapon oils - , top tear weapon buffing. Once the buff wears off, your weapon will quickly break.
– Oil of …
– Oil of Bounty
– Oil of Concussion
– Oil of Penetration - Weapon kits (‘mod kits’): Increase one stat, another stat goes down
- Next week’s stream: DLC reveal. Blood and Sand is not Dune themed.
Catch the full stream summary by Multigun here.