(Devkit) Missing Cooked File Warnings on Mod Build?

Hey, Im working on a mod that adds a slew of Legendary items and Decoration pieces to the Legendary Chests that requires skeleton keys around the map. The items all work perfectly fine in the editor, and it runs well in the editor as well. But if I load into a world with the mod active, the game crashes immediately. When I build the mod, though, I get a long list of warnings that are all this:

“Build completed, but we couldn’t find cooked version(s) of the following file(s). Are you sure the files are referenced anywhere in the game?
Warning: - Missing cooked file: ‘…/…/…/Games/ConanSandbox/Saved/EditorCooked/WindowsNoEditor/ConanSandbox/Content/Mods/Dantes_Collectibles/AC_DCComponent.uasset’
Warning: - Missing cooked file: ‘…/…/…/Games/ConanSandbox/Saved/EditorCooked/WindowsNoEditor/ConanSandbox/Content/Mods/Dantes_Collectibles/BP_DC.uasset’”

It says that for a large amount of the things I added, from materials to BPs to meshes. I know they are obviously in use, so Im not sure how to ‘cook’ them correctly, if that’s something I need to do manually or what. This is my first mod (though I do have some prior experience with UE4), so any help would be appreciated.
At first I thought the issue was me trying to add them to the Legendary Chest loot tables, so I rebuilt the mod without the data table mergers hooked up to see if anything would change, and the game still crashes on loading into a world. The Emberlight mod does something similar with Legendary Loot Tables but not quite exactly the same. They added Legendary weapons that you can get instead of the vanilla ones, I want there to be a 10% chance of getting a Decoration item, plus a 5% chance of getting a modded Legendary weapon as well as the vanilla weapon. So if you got really lucky, theoretically, there would be 3 items in the legendary chest. I hope that makes sense(it’s 4:30 AM so forgive me for any writing mistakes in here), let me know if any other information could help narrow down the issue.

I will DM you the mod discord, you will probably get an answer quicker there.

Thank you, yeah they gave me a hand really quick. Turns out the Devkit was updated but the game hasn’t been, or something along those lines, and the warnings Im getting are normal. So Im just going to have to wait for an update by the looks of things.

The devkit update might match the current test live servers. you may be able to test it there???

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