Well, this is 100% true. With no building limits period, it is impossible to create a system that won’t ultimately collapse. I’m just saying that I find it perfectly reasonable to put in a very high hard cap to keep people from over-abusing the system. As an example: if FC has made it clear that they want people to not take up expansive land claim (which I–as a player–would consider anything more than about 1/4 of a map square). How many building pieces can a person fit in that space? 1 million? 10 million? In terms of regular gameplay these numbers are astronomical, but it would make sense to have a hard limit of something like 400K-500K+. Literally no player or clan that uses anywhere near that amount of building blocks is being considerate to other players.
Here’s my calculus (source) for that number. A map square is somewhere close to 180 foundations across (an in-game equivalent to roughly 360 meters). To fill 1/4 of a map square entirely with foundations 1 block high would take about 8,100 foundations. If you were to make a massive square box 6 blocks high that takes up 1/4 a map square you would use about 48,600 foundations. If you made this monstrosity most players and admins would not appreciate it. However, I have made MASSIVE and gorgeous bases (taking up about the same or larger footprint) with less pieces than that. Even if you double that amount to be generous and say 97,200 foundations and then double it again to be EXTRA generous (194,400 building pieces) and then double it AGAIN for TWO massive bases on a single server you’re at 388,800. No Player needs more than 400K building pieces for ANY reason on an official server aside from trolling and claim spamming.
All of that said, I have never been in favor of arbitrary block limits. There are far more elegant solutions for tackling the fair-play, claim spam, and overbuilding issue.
As an addendum. I have heard some people say that making RP bases on PvP servers is a waste of time. But I would like to point out that RP villages are actually BEST used in PvP, as you can hide beds, kits, workbenches, vaults and God Traps throughout your RP village to protect the heart of your base. A lot of people that build like this in PvP push the land claim back and create walls to help prevent peeps from summoning an Avatar on your doorstep–which is absolutely devastating. I point this out to note that on PvP these buildings CAN serve a strategic purpose (a.k.a. function). So It should be seriously noted and considered that PvP and PvE should both be considered here–as PvE players cannot remove other player’s landclaim, wheras in PvP removal of land claim with raid tactics is a viable part of the game’s mechanics and strategy).
The core problem with players building huge is this: Gods are powerful but have a hard counter. The only counter to bomb damage is to fight (online) or placing more building pieces. (offline)
And also, as a last word. I don’t think claim is as big of a problem in PvP as it is in PvE. If a player wants a building spot that is taken… well then they should take it