So today, I jumped and un-intentionally used the diving animation next to a wall I wanted to grab and climb on. Due to the diving animation, I couldn’t grab on the wall, and thus I fell to my demise, dying pathetically and breaking my neck like an idiot who can’t see the difference between water and stone
I suggest that the diving animation, which is just pure fluff, should still let you grab on walls as normal when active. That’s all, simple
I can tell you more, it looks like diving animation actually multiplies fall damage by a lot!
Broke my character’s neck while diving down a sand dune. Returned back and repeated the jump normally - took only a small amount of fall damage.
So, yeah, dive only when you actually going to dive in deep water, just like irl.