I am really hoping so too Crysis. I am not going to get too involved in this subject, as it is one of only a select few here on the forum which makes me negative and grouchy.
My understanding of the issue is that after the largely negative feedback resulting from the Momentum system, Funcom was going to (eventually) add a Server Setting which would allow people to switch back to the classic dodge. Although Ignasis recently said that this was a misunderstanding, I could almost swear that was what was stated in response to Momentum feedback somewhere. Unfortunately I simply dont have the time availability to go digging for the statement, but you could always try for yourself if you like Crysis.
I actually thought this too briefly, and I (as you know) write the dev stream summaries. I had to go back and check my notes (it’s time stamped and all of that as usual in my previous write up). They were talking about the Momentum system when Alex brought up possibly bringing in server settings adjustments.
I think the new dodges can still work and be effective Crysis, but they just need adjusting. While Ignasis said there are no immediate plans to do this, he also said that he would not rule it out entirely for the future. In the meantime, I feel that the new dodge could benefit from one or more of these changes:
1. Have Agility points also increase the speed and the distance of the roll
To me this one is a no brainer. If we are making Agility the stat which governs yhe dodge, then it should govern ALL aspects of the dodge, not just the recovery speed, which is only one faccet of it. The more we pay (in terms of Agility points) the better it should get across the board.
2. Restore the (classic) Nimble Tumbler perk level 3 and move it to level 3
Here is the perfect way to make Medium and Light armor competitive again without weakening the Heavy sets. This was actually a really good perk! However if it was more affordable in the first place everyone would have brought it, and Heavy armor users would now be dodging like Medium armor users. It not to late to do just that now.
Honestly from what I saw, the roll I got while just wearing the basic fiber stuff crafted on that starting road through the desert, seemed like it would make more sense for wearing Medium Armor, not Light Armor/Clothing level stuff.
The light armor roll needs to be faster by default.
Momentum is all well and good, they just need to fix things to reflect the outfits worn.
Naked, unencumbered needs the fastest rolls.
Light armor, unencumbered needs to come in after this.
Then Medium armor and Heavy armor in a similar fashion.
With the slowest rolls being Heavy armor, while encumbered.
yeah it sucks that you are no longer an anime character that roll as if it was sonic on esteroids, too bad for funcom killing this game with a more strategic and (kindoff) realistic dodge roll.
bad funcom, bad!
Rather useless of you to even be here, isn’t it? You have nothing useful or productive to say. So in essence, you’re really just a waste of space. That’s the real bad thing here.
Instead of trying to boost your ego with posts like this, maybe you should go watch some films or martial arts videos. The slow roll we are given, even when barely wearing anything at all, is at least half as slow as it should legitimately be.
You have to call it what it is. Funcom dumbed things way down so people would quit whining that their PvP gank targets were rolling and getting away from them. So they gave us this system, colored as a necessity for horses (to quiet all those who’ve been badgering them for mounts for months). When really it’s just to get the PvP players to shut up for a few more months while they come up with their next nerfs to start the cycle anew, and keep some semblance of life on the official servers.