Since most people in favor of the new mechanics are PvP and most against it are PvE. Seems it would make sense for Funcom to make a toggle in server settings for switching between the two mechanics.
Yes, I am aware that they have said they will probably offer some settings to adjust the level of momentum on private servers and SP games, but so far, nothing about the horrible dodge.
âSince most people in favor of the new mechanics are PvP and most against it are PvE.â
Excuse me, but can u please tell me where u got that from? Tell me what a PVE do in game that a PVP player dont do? Farming? Building? Killing mobs? We do all that + fighting.
Actually the adjust they did on momentum is pretty fluid now. The only thing they need to tweak a bit is the roll. Make the distance a little bit further and make it a bit faster in medium/light.
the Dodge roll is the big problem and it is frequently PvP players saying how great it is, by preventing enemy players from escaping battle so easily as before with the old dodge.
I made several wine cellar runs and the dodge is overall better⊠You are sometimes undamageable, compared to the other.
When the boss makes his blue rings, you can be IN THEM and roll at the right time and get 0 dmg.
And as the new movement patch-fix is still not out for PS4, I cannot say much about the newest version of it.
What I find horrible is that start/stop all the time in my base. When you run around it isnt that much of a problemâŠ
I am only PvE and have no complain about the dodge. Maybe its a problem if you never use any thrall at all.
My opinion is that âthis is itâ. Yes old dodge was better to the old players but we didnât have it on heavy armors and it was wrong. Now i wear champions armor and i can dodge. Look at the bright side and keep playing, we love the game, we love funcom for making it and âthis is itâ.
Iâm probably the minority, but Iâm a PVE player who loves the new dodge roll. I donât really understand what the big problem is. My opinion on the new dodge roll on PVE is:
You can use it to negate an attack. I love that.
It doesnât give you as much distance as the old one, so you canât spam it to disengage. However, you can still disengage by rolling to negate and then running away.
You canât use it to speed up overencumbered movement anymore. However, equip some daggers and use the light attack for that
All in all, it doesnât seem to have taken away anything and itâs given me new things that allow me to fight better.
Iâam afraid you need to clarify why the dodge is horrible for you.
Is it too hard?
is it not usable? (again is it unusable because of lag? difficulty, or mechanically useless
The reason I ask those questions is because, the reason PvPers like it, is because it rewards skill, and punishes screw ups. Because the dodge has always been a âOh noes, I messed up, ill just smash my face on the keyboard without thinking about any real consequences and all is goodâ. And that is bad. its bad for PvP and its bad for PvE.
This is because Conanâs PvP has historically (after the animation update) been a game of infuriating, and unpredictable Tag. it would take a very long time just to catch someone and hit them, and that is not even talking about killing them. that is a whole other form of difficulty. dodge was just too much of a get out of jail free card.
And this honestly goes for PvE as well. You donât even need to dodge half the time vs most monsters, and when you did it made encounters pointless? might as well just auto kill the monster and move on.
I cover a lot of good reason for the changes, and i offer some suggestions, you guys can read it here if you havenât seen it allready.
I understand where you all are coming from. You make valid arguments for itâs benefit. For me, it just seems very wrong that all armor classes move the same i a dodge now. Why wear light armor or medium? just for RPing or managing weight a little better. It just confounds me how they can all behave the same now.
Then for me, there is the immediate slam to slow motion. Iâve played a lot of games before, where you get hit with a web spell, that slows you down to 1/2 or 1/4 of your normal speed. Dodge now feels like that to me. Very abrupt and it looks terribly off. Not quite as much so when doing it from a stand still, but still feels so wrong to me.
Even if they donât make it an official PvP vs PvE setting on their servers, I sure hope they allow for it as an option of SP and private servers.
Oh, I agree that it looks somewhat jarring to slow down like that and that there should be bigger differences between armor classes. But you were calling for an option to completely disable the new system and reinstate the old one. The issues you raise are completely valid, but they can be solved by tweaking the new system
One day i was playing in a pvp server and i was farming âus usualâ. Admin send me message to tell me that he was bored. So i propose him to go to theâ new dungeonâ wine cellar without thralls. Being in a different clan, without thralls and to a new dungeon sounded challenging to him and so we went. He builded full strenth with darfari armor and i went full vitality âtankâ with silent legion armor. The plan was i drow the opponents to me and he kills from behind. The plan was not so good because until the final boss we died several times. At the final boss we decided to play tottaly nude and it was the easiest fight in the dungeon. All this story is just to agree with Alex the lead designer of conan exiles about his statement that they had to change dodge because pve was to easy. Yes it is true, armors before the update was something to fill you wardrobes or dazzle new players. If you wanted to kill the hardest boss in the game you where going nude and your biggest fear was bleeding or lag. I agree with ALEX, THEY DID WELL TO CHANGE DODGE and us i say before âTHIS IS ITâ
I would agree with @jot29 on whoâs likely to like and dislike the changes. Right after update, it was probably like⊠Heavy armor users: âwow, we have a roll-dodge!â. Light armor users: âshucks, we donât have a roll-dodgeâ.
But just to note, they did mention in the stream that momentum, at least, will be a server setting.
Still the hardest boss was not that child, it was difficult, yes, meaningless to kill it, yes, the hardest no way. The lady at the dungeon made 10 times the damage he did and stuck you tones of bleeding. If you want me to tell you wich âfor meâ is the most dificult boss all you have to do is open another window of dialog and i 'll tell you.
I made the dungeon 1-2 week ago. The endboss is easy, but I didnt bother with him.
Well I tried, until my thrall was <50% life and he still had 90% leftâŠ
Just give it a try and without any thrall Or your friend, if he wants some challenge.
He hits hard. Very hard⊠Same as arena champion. Hard to say, if I get hit by either of these 2, i just run away while healing :D. Has an AoE attack and his health pool was in no relation to anything else in that game (this was patched).
So what was/is the most difficult boss for you? And please dont say arena champion, you can stun lock herâŠ
Because I made it the first time with my clanmate (and 2 thralls)⊠So it wasnt that hard. But when I farmed some pearls and stuff and I came again to him⊠Oh, boy⊠He nearly killed me and then I ran away from him
And the result was kinda the same 2 weeks ago.
I wanted to recall a few polls among the others to support the fact that the vast majority of the community is against new changes, especially with regard to the roll!
and again, I did not have time to dig up all the polls! If thatâs not enough, itâs up to everyone to watch their friends and their playing times on Conan Exiles. I donât know about you, but for my part, the playing times vary between 4 minutes and 1 hour, and are less and less numerous âŠ
And the unfortunate thing about all of this is that Funcom seems to have taken an unusually authoritarian stance and specifically about dodging. Which means little chance of progress âŠ
Reading this page, I find it quite sensible the argument that players in heavy armor are the big winners of the latest developments, and this transcends the vision pvp / pve. As for the big losers, it is of course the others. The choice of light armor and therefore greater vulnerability to damage no longer pays! Those who chose light armor, literally chose another game! And this choice is no longer possible since Funcomn literally closed a whole section of his game
Honestly, the hardest bit was the final room, where the portals are to go back. Itâs not precisely because of any individual boss, but rather how they would gang up on me and I would have to be careful about my health management, because some of them hit really hard and others would keep setting me up for the hard-hitting bosses
So there was a lot of running away in circles with the LBS equipped and the Yakkety Sax playing in the background
And then the first ones would respawn while I was trying to finish off the last onesâŠ
As always, I totally agree. Iâve started playing Destiny 2 now which is almost as good as Conan WAS imo. It was a great time here, more than 1000 hours (I know, thatâs nothing, compared to some others xD), but with Alex as Lead designer, I think itâs time to move on.