I feel that this is a genuine question here tyswifty, and by the gods I will give you the most genuine answer I possibly can! I am not trying to fob you off here, but @Gavinrad captured my reasoning almost perfectly here. The thing for us as he said is that it is not just the reduced speed which factors into this, or for that matter the reduced distance. A big, and I mean BIG part of it is the forced cooldown period after completing the animation before we can recover to move or attack. If the animation is slower, shorter and allows enemies a greater window to land free hits us after completing it, then this may very well be the death writ for Singleplayer mode, and Solo players in others; even with the aid of stronger Thralls. As I mentioned above^^, when fighting superior numbers and/or opponents, the only thing which keeps us in there with a fighting chance is our ability to out manouvere them. Furthermore as Gavinrad mentioned, we cant afford to be constantly running around with a minimum of 30 Agility just to be able to dodge and recover at an even lesser speed than previously. Tyswifty I dont no which mode you play, but no matter which, I bear you no grudge, only goodwill. Balance is not something which is unique to PvP mode, or for that matter any other mode. You must realise that just as certain changes can unbalace your mode to varying degrees, they can mine also. Although it frustrates from time to time, I understand that occasionally PvP needs weapon re-balancing, and most of the time I do not oppose these; as I can always switch to a suitable replacement. However, unless they add an Admin setting to switch back to the old roll/dodge animations, I am shackled to it permanently. And in terms of the ‘risk of damage’ to my mode here, it is absolutely through the roof and still going. To give this some bearing of context for reference against PvP, it would probably be the equivalent of Funcom adding in a new Legendary Spear which does 600 hp damage, and has triple (×3) the regular attack animation speed. Basically…if you get hit while trying to engage the enemie(s), death is a guarantee. Potentially entire areas of the map such as New Asgarth and the Mounds of the Dead may become unclearable to Singleplayers and Solo players.
Tyswifty I love this game and I love Funcom. And for the record I have absolutely nothing to gain from this lobbying. The best I could possibly do here is break even if they abandon the planned changes, which they almost certainly wont. BUT…the worst I could do is be locked out of certain content on the map if it is as bad as it appears. You know I honestly hope that all of this has been for nothing, and that the new dodges are an improvement. Then a few weeks from now you are back here rubbing it in going “see I told you so!”, to which I will reply “you sure were tyswifty, you sure were…”. But if I am right here, this could cripple Singleplayer mode in ways most unimaginable.
Ps- Im sorry for the wall of text, but I wanted to try and explain it to you the best I can. Hopefully I did not fail.