Dodging in the current build of Conan Exiles is a failure in all possible aspects, and I for one gladly welcome the new changes coming in December. I write this draft with the explicit purpose of addressing the shortsighted complainers in the community who appear to have jumped on a bandwagon of criticism without thinking the situation through.
(TL; DR at bottom)
This draft concerns the upcoming changes to dodging in Conan Exiles, coming with the Mount Update that has been streamed this week, in two separate steams, specifically pertaining to dodging and NOT mounts, and the other less major changes in the upcoming update. I will specifically focus on PVE and the advantages that the new dodging system will gave on this aspect of the game, considering that the bulk of the complaints appear to be coming from PVE players and the advantages to PVP are extremely obvious. It should be noted that I rarely agree with the decisions of Funcom but in this aspect they have bested my greatest hopes for the game. The introduction of mounts and the improvement of the tragic dodging system has earned Funcom my forgiveness, and even perhaps, my support.
There are several reasons that the old form of dodging was flawed, ranging from the fact that you look like sonic the hedgehog while rolling, to the fact that it was simply overpowered. Rolling away from an enemy is so easy that the only way they can really hit you is if they are either lucky or if you didn’t concentrate. I understand that this isn’t the case for late game PVP, but the PVP meta turned into a cartoonish roll / spamvest. Specifically with regards to the rolling system in itself, it seems obvious to me that this system took inspiration from other, similar games such as Dark Souls. In DS to CE, there is clearly a difference between the rolling. Conan exiles had a mock copy of Dark Souls rolling, and because of this its combat is way easier than Dark Souls, I will go into detail on this under PVE.
Boss fighting is a total joke, dodging the attacks of most bosses could easily be done by a sleepy toddler. Killing a boss should be a massive achievement, you should feel accomplished, not as if you just finished another small part on your progression to the end of the game. Dodging will now be difficult, making the PVE in CE more like that of Dark Souls.
Alex, the lead designer, said in a stream that just passed (2019-11-28 at time of posting) that the dodging will not be changed as excruciatingly as we would think with regards to PVE, especially if one invests fully in the agility skilltree, which has received a massive and significant buff, further contributing to making ALL of the skills in the available skilltree worth a consideration for investing.
Balance might be an issue, granted, but I reiterate my previous position that the PVE of CE desperately needs an increase in difficulty, before a retention in convenience.
I don’t know about the rest of the community, but I think it’s nonsense that I can solo clear an entire camp full of enemies while paying minimal attention - fighting should be easy in the sense that a solo player should be able to manage but it shouldn’t be child-level. Simply boosting enemy HP and damage is not a viable solution.
In short, PVP is a joke. Runspeed is ridiculous and any person can turn around and leave a fight at any given moment. The mobility nerfs such as windup from the next update will help to mend this, and I presume that cavalry will play a significant role to kill of stragglers.
According to the aforementioned lead designer, Alex, one can perform an action and then dodge away immediately, without taking any risk. It’s a safe way of fighting and is skill based in a bad sense.
Another point to consider is that heavy armour will now finally be useful again. The developers stated in the stream that dodging with heavy armour with the new system is already better than it would be with the old system, and clearly just from watching the streams this is clear. We can now as both PVP and PVE players utilize the heavy armour sets in our builds and figure out ways to optimize them to our playstyles. This is a good day for people, like myself, who hate being forced into light armour.
In conclusion, Conan Exiles has finally had a crucial flaw in its design fixed, and fixed adequately. I urge members of the community to withhold criticism and to withhold all sentiments of negativity until they have played with the new system for at least two weeks, because this is truly a change for the better. I can’t believe I’m saying this but hats off to Funcom.
New roll system will be better because PVE will actually be challenging now, especially with regards to bosses.