I was thinking about buying this, not really want I wanted but I don’t mind some more cosmetics. Then I saw that the apothecary cabinet apparently stores less than a large chest? Is this true?
Also a little disappointed that there are no glass items in the set.
My castle doesn’t have a lot of space right now so I’m not incline to take a loss on storage just for cosmetics.
Bazaar items are cosmetics and always (should) lag behind their vanilla counterparts. You buy them for the looks, not the function.
If there is still any items that don’t follow this, then they should see a bug report so that gets fixed. So if anyone wants to feel free to give a list of items that have too much power, go ahead and show it, that way it gets fixed quicker.
Ok. How do I get the regular large chest to scroll? Mine is full right now and no scrollbar despite having only 30 slots filled.
I don’t think there should be a disadvantage to cosmetic items. Armor even? Why not have it be on par with its equivalent if the material cost is the same?
It’s going to cost them a sale because I don’t really have the space for a less effective chest (aside from the fact that none of my large chests seem to be scrolling and only have 30 slots anyway).
I’ve got one that’s full in every slot but not scrolling, another where I only filled the bottom row and it scrolled. I noticed some trouble with the player inventory in the same way, sometimes I have to harvest a corpse to get the scrolling. Now I’ve just left a couple quest items down lower to retain the scrolling.
We have an illusion system with items who’s sole function is to be used for such. All items on the bazaar should be this way. Use vanilla items and illusion the cosmetic over it.
I’m not sure I understand what difference it makes. I don’t know what the cost to craft the apothecary cabinet is, but if it were the same as to craft a large chest, then it doesn’t seem to matter.
I agree. Every cosmetic should be equal to the vanilla equivalent.
I understand your point, and I don’t really care about Bazaar armour, weapons or tools being weaker than the vanilla version. I usually craft them just for the appearance. But in terms of buildings or horse armour, which cannot get an illusion, there’s no point in buying them if they’ll become useless because of lower stats.
Not only that but, as far as I know, the chest mentioned is bigger than the rest. At least that’s what it looks like. So, not only do you occupy more space with it, but also lose 5 slots for no reason
That sounds like a great way to NOT sell items out of the Bazaar.
A container that takes up more space than a chest, has less space than a chest, and looks worse than a chest? Well dang, let me just bust open my wallet for that.
People have being buying chests, drawers, dressers, closets, wardrobes, and other ‘containers’ that have zero storage in many other games for 20 years now. With very little issue selling them.
Funcom’s biggest mistake is offering any amount of functionality on bazaar items. If they had none since A1C1, then no one would have expected anymore. And these discussions would have never happened. Now we have people spending coins and expecting more function instead of cosmetics out of it.
Its time for them to rip the bandaid off, remove all functionality on paid items, take a firm cosmetic only stance, and call the bluffs.
But instead we get mistakes such as 200+ slot inventories and 70+ damage items that people feel entitled to. Giving false dopamine hits to the parts of the playerbase that really ought to be gatekept out.
Yes, go back and make already purchased items inferior.
That has been such a resounding PR coup for them.
While this one agrees that Weapons and Armour should be illusion fodder (and honestly, should just teach a free illusion rather than a craftable), as far as placeables go…
Transparency is paramount.
But failing that, moving forward, yes, being only decorations would probably be best…
But we know that’s exactly as realistic as expecting a return of the $10 DLC packs.
There are still beds and crafting stations left to sell.
They haven’t made an Argosean fluid press that looks like a grape stomping vat yet, and we don’t have a box for storing seeds only, nor for storing clothing only, still need to wait for those.
Why not equal? Million times said, why the one who pays more money for more content to be the one who loose in the end? Dlc or bazzar items should have equally treatment as vanilla, other than that this would justify “only decorative skins”, the way it is right now borns doubt for both sides. I don’t need different materials to build the chests of vanilla, neither different durability. This would be just for me, nothing else.
Then again, Apothecary items, but only one you can store??? All the items should have storage capabilities, not just one!
That’d be great, if the illusion system worked on placeables. But it doesn’t.
Placeables should have the same functionality of their counterparts: same storage for the same cost of creation (if it costs the same as a large chest, it should have the same slots as a large chest at the very least).
Armor and weapons? Sure, make them illusions only. If the devs want some gear to have the same stat lines they’re putting on some of these Bazaar pieces, rework some of the existing armor in game. We have plenty and they’re all visual and very few have different stats. I don’t even bother to learn most of them because it’s all the same.
I came back to say exactly this. After having thought about it I realized that the Arcane Curio Cabinet is huge.
The biggest issue I see is the material cost. The curio cabinet is similar in raw materials needed but not exactly the same to 2 large chests, and its materials are less processed. There should be a direct proportional correlation in number of slots and materials. Of course in the case of the cabinet the slots are single purpose.
I like the idea of novel items in the battle pass but I can see in a PVP game where it could be an annoyance.
The Apothecary chest having fewer slots literally cost them a sale of the Bazaar item with me. So that’s not the solution. I’m not sure I like the idea of everything being “illusions” either, it’s nicer to get things within the same recipe/knowledge system as the other items in the game.
There has been more updates than not that added new items with the wrong values. Containers having way too much storage, weapons with too high of damage values, armor with too many stats.
If the policy from the get go was cosmetic only, these mistakes would not be possible. If the policy was cosmetic only, and it was adamantly so, then we wouldn’t see an entitlement mentality from those purchasing the items for the extra benefits.
I would point out that the expanded benefits are NEVER advertised. They are always passed around by word of mouth. The ones who first purchase them do so because they like the look and really have no idea what the inventory or stats would be, if any. So sales are still being made.
When there is a discrepancy and an item is mistakenly given more stats or inventory, word of mouth gets out and THEN people buy in looking for the advantages. Trusting the word of someone else that they will receive an overpowered item thinking they will keep it, instead of trusting the description, which has no indication of item power whatsoever.
They should simply offer what they advertise. Cosmetic items. Not this ‘oops, surprise you got something better’ that has a false dopamine hit for those who take that risk on it. Because it sucks when you get a chest or cabinet that is the size of a vault, only to have it fixed. Or get a piece of armor with 3 stats that gets nerfed to 2. But those things happen because we have human beings entering in or copy and pasting values for hundreds of items at a time in some cases, and mistakes get made.
You can’t make someone who spent money on an item that a mistake was made and they go ‘no problem’ when you fix it. That never happens. If they never had the stats or inventory to begin with, that never happens. People buy something simply because it looks cool, and they only get upset if the item changes in look.
Every patch since Age of Sorcery has had this very problem. So either they need to nip it in the bud or paying people need to accept their items will be nerfed every patch. The latter will never be acceptable by the community.
I can definitely see where you are coming from, because it’s a PVP game.
The problem I see is if a cosmetic chest can only directly correlated to a regular chest or a large chest, then how do you account for items that take up more space? I’d prefer to see fixed size (footprint at least) and material costs per number of slots and have the available items vary in what size they are, but in a fair and proportional way.
A “real” item is a lot more appealing than some illusions trickery. And a making an illusion of a cabinet that is 4x the size of a large chest but only holds as much as a large chest kind of makes the item useless.