The Polaris
The basic mechanics of the Story Mode version of The Polaris. Useful to take into Elite 1 - 4 as a basis of what to expect as far as moves go!
Haugbui Jarl: Lots of electrified water meant not to be stood in. Charged Hack can be interrupted and looks to be on a 20 second timer, same as most stuns. Deep Calling can’t be interrupted; it summons circles of dark water underneath feet–get used to moving!
Blarbane Sorceress: Tide Wall can’t be interrupted, but it can be purged. A couple adds show up to be rounded up. Deathsquall cannot be interrupted–she needs to be walked out of the damaging terrain she makes.
The Verangian: Deep Blast needs to be dodged out of. Charged Hack can be interrupted and comes infrequently enough that one skill will handle it. When he dives he’ll summon a handful of adds. His new spot can be seen by faint ripples in the water. When he flees, there will be a circle of cargo crates. People tend to start out on the green crate–all of them start out safe, but they eventually charge with electricity so you’ll have to move. be quick, the water is electrified.
Haugbui Mother: Corpulent Slam can’t be stopped. Two tall exploding adds will show up. When enough damage is done to her, she’ll cast Eversion and explode into three smaller draug. They don’t seem to have any special buffs.
Primordial Dweller: Tide Wall cannot be interrupted, but it can be purged. Psychic Death Zone cannot be interrupted. Get used to dodging dark water and dealing with the scrubbing bubble draug lord puppies! Watch for the exploding incubator adds sneaking up. Synapse Spasm can be interrupted, and it’s a long cast, which leads me to believe it should be interrupted as difficulty advances.
The Ur-Draug: His attacks hit everything in front of him, so unless you’re the tank, don’t be in front of him. Slam can’t be interrupted. Cosmic Gaze can; it doesn’t have a knock back but does some damage. Eventually he will cast Rending the Veil. No, friends, if you are at level for the dungeon, you aren’t skipping the blue phase. Get used to it; the blue phase is here to stay! The Ur-Things that spawn during blue phase can be killed. Hide behind rocks or keep far away from the nearsighted Ur-Draug’s gaze, lest he Cosmic Sundering you to bitty bitty bits. He’ll Pulverize two rocks (sometimes the one you’re hiding behind–if you seem him winding up to do that, swing to the sides and try to find a new rock ASAP, you might get away from him while he’s busy) then the phase ends and you can attack him as usual.
Sometimes he’ll walk into the center and cast Extinction. Hide behind a rock! When he’s on his last legs, he’ll blow up all the rocks and yank everyone into him and summon Ur-Things.