Durability change is kinda trash

I don’t play mutlple builds on one character, that is prob.

This is more like removing freedom to do what you want, and more like you are force to make due or else.

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I don’t think you understand my point. This update adds more choice, if you’re willing to farm for it. If you’re so stuck in the mindset of pick only one weapon and use nothing else, you’re gonna have to work for it. Otherwise, pack a repairable crafted weapon and bust out the legendaries only as needed to conserve durability

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It doesn’t add choices, that removing choice, i don’t get what your going at with “I like being forced to use a new weapon, but using one weapon is bad and you should farm for hours for that same legendary through skeleton chest!” type of response from looks of it.

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Ah yes, they removed my choice of not having an agility pike. Now I’m stuck with more possible weapon/build combinations, what a shame.

Sounds like mockery, Am I not allow to play Warhammer character and expect to be force to play other weapons for sake of “Diverse” build combinations? Not like you make multiple save files on pc and not being force to be jack of trades to enjoy conan until age of war update . . .

Then carry a hardened steel/star metal warhammer around and save your one of many potentially dropped legendary ones for fights where you need the extra damage, instead of wasting them on whacking 1shot mobs

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That not solving problem, that just walking around issue made by Funcom to “fix” problem that doesn’t exist.

No, that’s adopting the new purpose behind it. Legendaries are stronger than ever, and to offset that you don’t use them in every single encounter. You bring out the best buffs when you need the best buffs.

As if people only min max in this game, this still bad decision none the less still.

You were probably trying to make a broad example here, but the second best legendary warhammer has a 25% chance to drop from a side-boss in klael’s stronghold. (That’s 1 4800 durability 68 damage/67 pen warhammer per hour). Also, 50% of the time when you don’t get the warhammer you get the second best greatsword.

Agility users are in a less favorable spot here as there are less consistent legendary agility drops I am aware of, but then again there are far more chances when opening a legendary chest now to receive an agility based weapon. And ALL of them are better than a non-legendary weapon.

Indeed. With rolling trust and sword of crom, you can now hitting non stop. While you roll, stamina already start regenerate.

That is problem, I don’t want use two hande sword on my battle blacksmith character that uses warhammers.

Something has to change so the game feels fresh again. I find both stamina and durability changes to be really good, because we’re playing a survival game afterall. Game should be harder in my opinion. There’s a large audience for hard to play games out there, and I wish Conan Exiles would at least have dedicated servers labeled as hardcore.

The developers have changed their initial vision for the game too many times because of player’s feedback. Lets not forget the 20k health thralls, or the cheesing of bosses. A game that launched as a survival turned into a fantasy theme park builder. It’s time to get back to the roots and bring the purge.

If Funcom decides to reverse these changes for age of war, at least make some sliders and open some servers with these changes. Some of us want a harder to play Conan Exiles.

I do not share that attitude. I’d say “game should have option to be harder” which it absolutelly does. I play solo, and every time I start a new game, I spend some time to set the settings of the world. If you want harder game, increase or decrease all manners of settings (damage output, stamina, crafting costs, hunger and thirst, purge difficulty etc.). So far, game managed to capture wide variaty of players with different approaches and expectations, and I see nothing wrong with that. If game turns mandatory into hardcore survival, player base gets smaller.

I see nothing wrong with that either. Many great builders used Conan Exiles to perform what I shamelessly call works of art, Funcom even released cultural DLC and now cosmetic items via Battlepass and Bazaar. Again, if you want hardcore survival when you will build box to gather your stuff and worry every night you might lose it all, you absolutely can. But I don’t think you should force this approach on every player, especially since that “theme park builder” worked for several years and vast ammount of playerbase (RP, relaxed, builders etc.) was OK with that (or even outright loved that).

And some of us don’t. Turning Conan Exiles into mandatory hardcore, as I said before, will have detrimental effect on vast part of playerbase that liked more relaxed approach and got accustomed to it for several years. If you want hardcore, no problem, give it few minutes in server settings and you get as hardcore and unforgiving game as you wish. But to force it to everyone after several years during which game allowed to be modified for vast ammount of players with diverse approaches is not a good attitude in my opinion. Difference between an option and forced approach is an important one.

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To be harder would imply the game is already hard and that just simply is not true, the game is easy and being made ridiculously easy with the Age Of War update. As for your suggestion of changing the settings we cant really do anything to change that on official servers.

Skew the game too far in one direction and they are going to alienate a majority of the player base and besides this is supposed to be the savage world of Conan that Robert E. Howard created and that alone should have expectations of at least some challenge.

That’s assuming that the majority of the player base shares your opinions and I am not convinced they do.

Playing on any server other that your own (or solo game as is case with me) always means you have to settle for some sacrifices. If you don’t like official server settings, find some hardcore server to play. If you can’t find any server that you feel comfortable with, create your own world in solo play, I did it that way and for years enjoyed the game (its my top most played game on Steam). Thing is, you have the choice, but by enforcing hardcore playstyle you take away same choice from the other side of the playerbases’ spectrum.

Yes, but it is also a game. Game that is meant to be enjoyed. For some, that means challenge. For others, that might be creativity or atmosphere (my case). Again, what you suggesting is removing the options and make it hardcore game overall, which, I’ll be honest, feels like a kick into crotch of the part of comunity that played the game for years in more forgiving setting and supported that game all that time (including buying all those cosmetic DLCs that had nothing to do with challange you want to be forced overall).

I didn’t say roleplayers and relaxed players are majority, I said their are vast, meaning they are not insignificant. Again, you want the game to change into hardcore survival, therefore giving those players ultimatum “accept it or get out”. I’m proposing to have more options, so that almost everyone in playerbase can find settings they like. That’s the difference.

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May I ask why?

I mean you pretend as if using a legendary weapon is mandatory to play the game. Having a legendary item should be something special. But as is right now its more a common item that is clogging players chests without getting ever used.

I have, and this is no lie several chests of legendary weapons in my base and my server is not even 3 month old now. I have more legendaries as I ever would need and I am only occasionally farming bosses. My focus lies on farming and building my city.

I am not against collecting things. I am a little hoarder myself. But people right now act like karens and pretend they can not be bothered with farming a boss now and then for beeing able to use a weapon that will be dealing the highest damage in the whole game.

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And herein lies the problem; I do not wish for something I have spent over 12 months grinding for to be relegated to a ‘timed buff’. 6+ months to aquire, < 3weeks until it breaks. The planned risk/reward/time investment ratio is now so disproportionate it is absurd.

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Think you are coming at this wrong way round, I like to play online with others for the social aspect and I feel the game has gotten too easy over the years, especially if you play in a group. Like you I am not new to the game I have played for hundreds of hours on PS4 before moving over to steam where I’m getting close to 3000 hours. I don’t get your problem here if some of us want more challenge on the default settings of official servers this does not effect you in your single player perspective as like you said you can change the settings to your liking.

The combat currently on the the Age Of War beta is silly, things die very quickly with massive nerfs to their health bars it’s almost at the point of just push button to win. There is no penalty for running out of stamina anymore and you don’t have to be cautious of you surroundings because things barely aggro on you. Now by themselves these changes aren’t bad but the increase in damage that NPC’s do is not enough to offset these changes from feeling way to easy.

Yes and games should be challenging, make something to easy and it becomes boring, take Dark Souls series for a example, if that game was easy it would be mediocre adventure game as the difficulty is integral to its gameplay, anyone who has played it would understand this. Now I’m not saying Conan Exiles should be as hard as Dark Souls but it needs balance and right now the combat has gone too far to the point of not being very engaging and ultimately mindless.

I’m not asking for and neither do I want the game to turn into a hardcore survival, I just want some balance brought back to the combat to make more satisfying.

Maybe they compensate the easiness of this content with very hard purges if you hoard enough. That would cater to both audiences, @Lostmuppet .
I think there are strategies to accommodate both playstyles, either by zone or by optional events, like mega purges.
By level 60 if you fight well you can easily clear any npc camp solo. It just became easier.