Dye System For Statues?


#1

Would be great to have this option and be able to further expand on building creativity. A dye system for statues.


Thrall bearers useless- a way to make them relevant
#2

Similar to how armor is done?


#3

thats not a bad idea :slight_smile:
maybe including the Mitrean fountain statue, which does look good as it is, but could be a good way to use up spare dyes.

i actually thought of a new idea last night about dyes (after making a bunch for a little bit of experience points, but then only using a few and having several in a chest)…

what if there was a way to take spare Dyes, such as 5 of one type:

  • and dry all 5 of them in a dryer (using a bit of bark)
  • obtain 1x dried colour / name of that dye as powder
  • do the same for some other dyes (like just the main Colours for now, red / brown etc, not lighter or darker etc)
  • then put 5 different Dried Dye Powders into the Grinder (or Firebowl Cauldron) + 1 Liquid like Water orb, and it makes you a “Potion of Experienced Attribution” :slight_smile:

“Potion of Experienced Attribution” = when you make it, it gives you 100 experience
and when you drink it, it gives you +1 Feat points to spend. (adds you a feat point)

i think this would be really cool as if players move around the map, chopping cactus plants, getting Conchinals, and making some spare red dyes, plus drying, getting bark, and merging 5 of each as powder, i think they deserve a little bit of Experience points, and having 100xp plus 1 feat point wont really spoil much in terms of later level players, or be too much free xp :slight_smile:

(edit: the new potion would also require 1 yellow lotus, since those flowers are usually associated with feats and stats)


Creating stained glass windows
#4

plus i forgot, water orbs also need Ichor, and Glass (which needs making into flasks, or getting crystal first) so there is always a limit on how many can be made until more resources are obtained :slight_smile:


#5

Someone more knowledgeable than me with have to reply, but I believe Joel has addressed this before and the building pieces are not designed in such a way that this can be done. Maybe it was in the Firespark interview? Someone out there can probably find you a link.


#6

Yeah paintable buildings is a long-standing wish from the community (and also, I’m sure, from the developers). Unfortunately it seems it’s not an easy thing to do at this stage: It’s another of those features that ideally you plan for from the beginning, because it just gets more and more expensive to implement the further you go.


#7

tthere might be a way to “tint” the textures on the fly, but it might not work on all graphics cards or platforms


#8

just linking to another idea someone had on stained glass (which could possibly also require the use of spare Dyes)


#9

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