Hi,
Just watch this video on Youtube
Tihs is a bug not a feature…
regards
I reported this last patch and still no fix in sight. This bug seems to happen constantly on single player. I understand is not priority compared major bugs, glitches and exploits but it still immersion breaking and I wish we could have different settings for music like other games do. Combat music, background music, repetitive music etc.
I’ve launched the game and found something weird,
I’d love to know if this is hard coded or moddable with the devkit because I feel this is pure nonsense and I downloaded the kit (185 GB) for only 3 reasons, this “madness” being one of them.
Replying to myself for all readers : “combat music is launched if I’m near a combat without being aggroed.”
In fact I was taking aggro. I was taking aggro for whatever was 9000, which is 90m, around with really crazy things happening. (90m… scale up the whole World by at least 4 (2x×2x) if you want to use this value Mr developpers !)
I put the MaxAggroRange server setting to 2500 (25m, somewhat realistic related to the scale of the World) and the game became far better. My current toon is 37.
New test today : with a follower it’s far harder to lose aggro even if my follower (t2 fighter level 3) was called back to leave fight
Taking aggro just by being seen (just passing by a fight between demons and animals) the re-taking aggro (further awxay > 50m) wityh 2 demons and kill them -> infinite aggro, I had to relog
Ok Mr developpers : latest test was done near Hanuman grotto. With the new aggro system, I could pull demons out the grotto. I also could make 5 of them pursue me for a long time. It feels so ridiculous, I massacred so many of them. Menace grows but “panic” is not implemented This system feels really artificial. I deactivated the 'easy music" with a small mod I made. No more test for this bug. Music is not the problem. “New” combat system is the problem.
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