There’s an emerging trend thats frustrating to witness - victim blaming.
The formula is simple, person comes onto the forum frustrated end echoes how an official server is being abused by cheaters. Folks immediate response is to redirect that persons frustration by way of two choices - live with it or move to a private server. Funcoms immediate response is to give the greenlight to these abusers with comments like “we prefer to focus on exploits, not exploiters” or “we have too many servers to moderate”.
So lets unpack that a bit more.
Move to private servers.
In Australia there is approx 290+ servers running conan (PC), and out of those servers 90% of them are empty with the highest and most popular server remaining #1974 - which median average of 20 players per day on. 1974 may i add is filled with undermeshing, cheating, vaults etc. Next down from that is PVE or private servers that are month old and generally last less than a month.
There are approx 9k players right now “active” on Conan and out of that 9k there is 75 in Australia. There is 15 “official servers” which only have 3 actively used daily (PVP, PVE and PVE-C). PVP has the highest amount of players.
Private servers have shown they can’t compete or attract new players as much as the offical servers, so the herd says “Private servers no thanks”… what do now?
Focus on Exploits vs Exploiters.
This has been talked to death, it sounds great to say it out loud but the problem with this is Funcom also need to show evidence that the tide is turning, meaning if you submit to their procedures for reporting, whats in it for us? … also stating this outloud just gives every cheater out there the green light “no harm or ban will come to you” - so …id prefer if you all said nothing on the subject honestly as to enable this behaviour intentional or not, is not helping… but the damage is done so… it is the way.
Victim blaming.
Fans of the game come to this forum to vent frustration, they are simply wanting restorative justice “help me”. The community in generals resposne is mostly “its your fault for using an official server”. I’ve never encountered this dynamic in 20 years of gaming, where a player who asserts “Official” as being branded and safe is somehow at fault for not knowing better. Funcom have done a masterful job at avoiding responsibility for this and asserting excuses for why they don’t take action.
Looking at the total official servers vs active players per server, you could actually cull the servers by 50-60% and reduce the empty vacant existance to then consolidate behind the player base to support them. Building fans who can become influencers would actually potentially increase the games community expansion not reduce it or fragment it.
Fragmentation is bad, when you have avg 9k users playing the game over 9k servers world wide… the math says “don’t do that” as your clustering / population controls will simply thin out and burn out quickly.
Players adoption cycles are play on official server, get burned. Move to private servers, watch population die down, rinse repeat, abandon.
Break the cycle or don’t, but the numbers show a decline in adoption.