I’d like to add that this is also valid for uncompressed mods. The 2 GB limit seems to be true for both uncompressed and compressed mods - Servers run havoc using a mod bigger than 2 GB from the mod workshop.
If that problems would be solved, I could release the Skelos Mods uncompressed and each update would be waaaaaaaay smaller. Due to that issues I am forced to use the compress-function and each update is a full-size one, forcing the players to download 1+ GB.
Oh… and please… get that caching / loading issue fixed for placeables with causes the “ItemData couldn’t be loaded” - bug which re-appeared after you had fixed it once. It’s my nemesis bug.