I like the new landing animation, but I think it triggers way too easily. I’d prefer it to only happen on landings where you actually take damage.
I kinda like the running jump animation, but I think they should add in a mirror of it to trigger every other time. The fact that you always jump with the same foot forward is a little immersion breaking. It should depend on which foot is currently forward in the running animation when you jump.
I absolutely hate the static jump animation that happens if you’re not moving at all. Looks really dumb.
I hate both of them when they happen during a long fall, such as off a high cliff.
The old matrix style animation looked cool and shouldn’t have been changed in these last 2 instances.
I also feel like I’m getting less height and distance now. Used to be able to clear a wooden fence in 1 jump. Now I always land on top, or on the railing on the side of the fence.
Mass Effect is a totally different situation. That’s an established roleplaying franchise with a known reputation for high quality cutscenes. There was no way Andromeda was getting a pass from fans when it looked worse than Mass Effect 1.
The facial expressions that player characters make in GTA online are pretty uncanny valley, but I’d still prefer that to the static barbie doll faces we have now. Even the 360 version. I don’t mean the cutscenes, just what I can do standing in my apartment. I’m not a programmer, but I think CE could pull off something similar.