Basic Info:
Platform: PlayStation 5
Issue Type: Gameplay
Game Mode: Single Player
Server Type: Singleplayer
Map: Exiled Lands
Server Name: N/A
Bug Description:
Fatalities have gone haywire since we launched the Age of Heros Chapter 1. There are a few issues connected to them now which are as follows.
I) fatalities are now initiating much, and I mean MUCH easier than beforehand, which might sound like a good thing, but they are proving disruptive to the flow of combat and landing us in dangerous situations due to the lack of control.
II) fatalities were designed to activate using the Heavy Attack button. However they are now activating using any attack button, including the Light Attack, and even the Kick button! And meanwhile, not certain if it is intended to have one, but I have never been able to activate a Bow fatality.
III) finally, fatalities which involve a dismemberment; such as one handed axe, mace, daggers, claws, katana, are not actually succeeding in dismembering adversaries. While the fatality animation plays out, the head or torso remains attached to the body and there is little or no blood spray.
All 3 are issues currently affecting Fatalities. And at the risk of being presumptuous, I suspect all 3 are not intended by design or change intention.
Bug Reproduction:
- enter a humanoid enemy into a dazed state.
- notice any attack button will activate the fatality when pressed, and FAR easier than normal.
- watch as heads and torsos remain attached when they should be severed.
Addendum- this aspect is a little more impassionate plea and QOL suggestion. I personally thoroughly enjoy fatalities and they can add great strategic value to the game. But please, please, please, consider remapping the button to initiate a fatality to an alternative button, such as the □/Interact button (we dont need to pick plat fibre whilst in combat).