Platform: PlayStation 5
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvE
Map: Exiled Lands
Server Name: 3890
Bug Description:
Fatalities are trying to trigger mid-combo with both light and heavy attacks. It interrupts combat. Fatalities are not supposed to interrupt an active combo.
Bug Reproduction:
Attack enemies until an NPC is dizzy and do not stop your combo. It will force you to perform a fatality no matter how many enemies you are actively fighting.
Fatalities are indeed not functioning as intended and ‘running rough’ at the moment @Saicreed. I have have reported the issues you listed above plus additional ones in my thread. The good news is that Fatalities are on the radar and will be receiving some work soon.
I noticed my two-handed sword strikes immediately put out concussive damage. Then, it paused on the return.
Now it consistently does it. I heard on the rumor mill that they said to add reach to it, so your potential damage radius is increased. Sounds like a post-60 level attempt. Does it need a lot of work for the privates, or can modders be more specific about “needs?” At this moment, I doubt it. Before it expires…