after getting back to Conan Exiles after a longer period of not playing it and today we got this update.
I like the changes you did so far. Only with removing hunger from the NPCs i am not quite sure if i am happy with it.
Following my feedback after playing it for some time again and with this update.
The whole “agriculture” should be more of a resource cycle.
Should also produce insects not only the the fat ones. Which is a nice addition that we get them now.
Should produce as long as there is a grown plant in it seeds.
I dont know how much you have reworked the KI but today i had for the first time with Shield Warriors who actual block (for me not often enough, but no evading) and Rikkor the baker (evading from my attacks, trying to flank me, round me to hit me in the back) fight that where actual fights and not just monotonous one time attackings. The archers are way to slow to change between Melee and Range attacks.
I hope you can make this more often. The fights should be more challenging.
The now spawning corrupted creatures seems a but hard. i got killed with a flawless perfected medium armor within 3 attacks form the corrupted sabertooth. Only with my Queen which killed it i could get ride of it.
I still miss a deathblow option when you have knocked out someone with combat weapons.
Maybe they should alarm their NPCs to help them. Specially in Sepermeru i find it kinda strange that a group i attack and a group only a few meters before me doesnt try to help.
Maybe we could use the coins to bribe the NPCs to get us someone we want out of the City or that they dont look when you knock him down.
The T4 need more health. I was now perma farming New Asagarth for Njoror and found the new (?) Chieftan mechanic which spawn in every Profession (Archer, Warrior, Smith, Armorer etc etc) but each of the 2 level 2-3 warriors before him had more health then the T4 Warrior Chieftan Vurulf or Slaverchieftan Raga, Archerchieftan Alfhild and so on.
I hate it that they lose their gear (armor) and specially i hate it that the Chieftans are reduced to normal size. The Chieftains where all pretty big after enslaving them and breaking them inside the Wheelthey are back to normal sizing.
I still miss Options to set your Companions inside and outside of battle.
I miss some sort of Transportation system to bring your Thralls and Pets in larger numbers to a new location.
The quickbar shoudl be reworked. 3 parted
- Food and Healing stuff maybe also Buffs
- Tools maybe one slot with selectable tools by holding longer this button
- Combat Weapons and Trenchoun and
Set Boni should be settable on the Armor you want not be determinted. Also would it be nice to make the Armor avialable on every Biome. Maybe would could get a Tailor Bench to add additional Lining or change it to make the ssame Armor work on different Biomes.
Maybe we could get some sort of carmoflauge when we dress inside Vanir Cloth and can get into the city without attacking and knock them out faster when we hit them from behind.
I like it that we now have 1k Stone and Wood stacks but it would have been nice if you could reworked all resources.
I dont see why for example some plants have 100 other have 20 and so on.
I find it kinda annoying that i cant build a caravan with a few camels, Thralls and Pets because i dont want always to have 5 at carrying to run around with 500% weight.
Option for dont show servers with password.