Feedback video settlements are alive

The link is a video describing several bugs i encounter during playing.I hope you take time to watch and use the feedback to solve problems within the game.

Conan Exiles feedback 12/24

Thank You

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@Community - This video provides some incredibly valuable game feedback. The video also demonstrates, and reproduces a number of the bugs that the game is facing.

I hope that everyone on your team will watch. And I also hope that you pass this video forward to your dev teams to have them review.

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completely disagree with levleing thralls 10 or 20 times faster than it is. NO WAY!

its almost like asking to have level 20 thralls out for the wheel of pain!

Edit.,

completely disagree with you regarding the disastrous settlement system 


they should scrap it.

Whoa, watched the whole video and the sorting stuff blew my mind a bit. Never noticed that problem of the other sort modes not sorting properly.

Added a bunch of these to the Current Bugs and Issues post.

I agree about much of the PVP aspect that you’re describing. In addition to the free raid materials at Al-M, there’s also the near to 80 DP you can get from doing 1 run in Warmaker’s. Shameful and ridiculous. I suspect it was to encourage players of any type to siege Al-M, but for what? Then I thought, well, now I understand why there’s so many coin drops too, encouraging use of the new purge system - of which you get 10k gold at the top of Al-M. Interestingly cyclical. But the problem I find is that the interest of replayability has waned greatly; at least from much of the feedback I have seen even by PVE players. It feels like it is fake. It’s a facade. You get the illusion of replayability but it isn’t SATISFYING. As a result of this facade, it has negative effects on other play modes such as PVP.

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These inventory / UI issues have always been present. And at least I have been aware of them. But this video DOES showcase and demonstrate the reproduction of the problems very well.

I always assume that Funcom knows just how jacked up their stuff is. But I regularly forget that I do not believe they have a lot of time allotted for playing their own game, and experiencing the pain that us players experience and work around all the time.

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they should not scrap it they can make a option so you can turn it on/off on your account so you can choose and btw they are not scrapping a mechanic they have worked over 100 maybe 1000 of hours,

remember the changes to the combat system they have to revert?

do hope it gets reverted,. i kinda liked the old non troubled system , the new one has come with too many problems, unnecesary problems really.

I could try respecing and run around with 3 followers;But then i also risk losing 3 thralls on a pvp server.It feels really slow and grindy.to be honest, not worth it on a PVP server.

Gosh, if I could possibly express how much I mourned my player experiences and want to continue supporting on April 2, 2024. It was the first time I considered uninstalling. I did.

The inventory overhaul took everything out of me. I haven’t adapted. It’s not a matter of requiring adaptation. To me it is an incomplete overhaul of the UI, it needs serious work.

Keeping quick stack and a revert is what I’ve communicated many times is desired by me and continue to hope for it. If that is not possible, fine, at the very least fix it.

I’ve changed my perspective on how I approach many things about the game, community and staff a lot since I started Beta testing. I feel I am more understanding of the difficulties they possibly face as a team but that doesn’t mean I still can’t be disappointed, even angry, about how it is.

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I guess it is hard to get the painfully obvious idea that this game is a game that allows “players to damage players” but it is not a PvP game.

It is not a PvP “ONLY” game, but it certainly is a game that has AN ENTIRE MODE THAT IS PVP. :woman_facepalming:

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I would actually join a solo pvp server.

Yea, the inventory and ui stuff is very annoying.
It’s worse since settlements.

It takes forever now for me to be able to get an item to slot to the wheel.
Often times, the first item i try to slot or move when i open the inventory, won’t even do anything till i move the box to another item and back.
Not to forget the rendering problems that have ramped up since settlements


Also yup, i don’t so much just place all the issues at the doorsteps of the devs, but at the company as a whole for the state the game is in.
It’s shameful to put it lightly.

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It has to be an official one right?

True, but never talking about PVP during streams.Or the unwillingness to simply provide some servers where new players can have a fair fight and not end up against a 10man clan.Is not alot to ask for in my opnion.

Personally, I do not play on official servers. :rofl:

But I have also never come across the issues you have complained about either. But then again I mainly play RP so these things aren’t really a concern to our community. We help each other out rather than pay server owners for ‘benefits’. But even then, I also tend to be a solo player so I often simply don’t pay attention to what is ‘going on’. :rofl:

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Fair fights in games are like realism in games—nice in theory, but an illusion at best.

Let me introduce those obsessed with “fair fights” to a concept from economics: asymmetric information. In my field, it describes how two parties in a transaction are never equally informed—one always has the advantage. The same applies to games. In reality, there is NEVER a fair fight. Circumstances are never equal, and someone always holds an edge.

Every game that attempts to enforce “fairness” inevitably undermines itself. Consider this: I can type pages of text with minimal typos without even looking at the keyboard, a skill honed since I was eight. In an RTS game, that alone gives me an advantage over players who aren’t as fast or proficient, even if we have identical hardware, experience, and game knowledge.

The unfairness doesn’t stop there. Players who understand the game’s code, have more real-world experience, or simply have more money will always find ways to gain an edge. Even without in-game RMT, financial stability affects time and resources available to play.

In games where PvP isn’t the central focus, the obsession with creating an illusion of “fair fights” is even more absurd. Fighting, by its very nature, is unfair. If only one can win—or at best, both can draw—it is inherently unbalanced. The very concept of fairness crumbles when competition is the core mechanic.

The harsh truth? Fair fights are a fantasy. The sooner we accept that, the better games—and our expectations—will become.

Great explanation.There is no comparison to what ive described.

Small clans -5 (which is 90% of the playerbase in any game).

Have to every so often deal with zerg clans that wipe entire servers in a couple of days.

These clans arent gonna join a solo/duo server because they want to dominate and pick easy fights.

From experience i know that when big clans fight.It usually results in 1 almost losing and then they start reporting to get rid of the winners.

5 to 8 guys rely on all the work ±2 farmers bring in while they are at work.
It doesnt work,never has and never will.

We need solo,duo,trio servers to break out of this downward spiral.

So - if the @Community team is paying attention
 this might be an opportunity to completely review and overhaul how they have implemented the official servers.

To management, explain that this is a cost saving measure to eliminate / reduce emply and unused play servers accross the board.

And then - do some real digging into who is playing what. What clan sizes look like across all servers (PvE, PvE-C, PvP). Then, engage with the community (forums, X, Facebook), and get everyone to come in and share their feedback and responses on how they might overhaul the official servers.

And then - implement! New PvE servers with server settings and clan sizes that best suit that community. PvE-C, same. And then PvP-2, PvP-3, and PvP standard (perhaps clan size max of 5? Or 8?) to provide new official playgrounds that are better used and better attended.

Instead of providing a mess of PvP servers that one must “jump to” when the toxics come, you provide the PvP players with a menu of battleground options based on how the server configuration rules are applied. :thinking:

Anecdotal evidence is trendy argument, I know.

That is the exact kind of thing that creates problems in the first place.


What a PvP game would need to be interesting is not “manufactured” power. In a survival game much less.

But in a survival game, what we need is stop crapping everything in the game to make PvP viable in a way that is not for this game to be.