Dear Dev Team,
There is some really great stuff in this update!
First, good stuff:
+The ability to attack with 1 handed weapons in water is great. Thank you! It’s really a surprise since a year, maybe two years ago, the devs in a dev stream said that combat in water would never happen because the physics were too hard to program. I gotta hand it to you then, this is a big accomplishment.
+I love the iron sickle. Didn’t notice it until now.
+I also appreciate the new anti-meshing items in this patch.
+The new distance on rolling/dodging is great. Man, that is a huge improvement.
+The short sword buff is interesting. Never thought about it. Thank you for paying attention to the small stuff.
Here are some constructive feedback items.
-Thralls not taking damage from lava is nice, but it’s also kinda crazy I can place a thrall to guard an area in Lava. Now a player can’t get to them. It’s just weird. How about you make it so lava only does a little damage to a thrall or pet that steps in it? This way, I don’t lose the follower when visiting the volcano, but I also can’t just have them stand in the lava indefinitely.
-The character transfer thing is something I’ve wanted from the moment Siptah was announced, but I’m a little concerned about griefers just hopping from server to server and whisking away their stolen goods without fear of retribution. Would it be possible to pair up an official Exiled Lands server and an official Siptah server, and then only allow characters to transfer back and forth between those two servers? That would allow people to explore both maps but keep pvp concerns balanced. Also, if you could make it so private server owners could also set that sort of thing up, it would be great.
-I don’t care for the nerfs to archery. I have 3700 hours in Conan so far according to my Steam account, and in that time, it has only been on extremely rare occasions to see a person who has specialized in ranged attacks. Please reconsider your changes to bows and such in this patch.
-I don’t know how I feel about armor not affecting your dodge recovery time. That might take more testing. I might suggest not implementing that change in the next live patch. Let it sit on Testlive a little longer for us to see how it affects the meta.
-I LOVE how we consume less food and water now, but it also makes the second survival perk kinda redundant. Can we get the old Survival Perks back? Or, change the second one to where you get +1 units of whatever when you harvest them with a tool?
-Again, I hate the change to Ambrosia. That just makes combat (both PVE and PVP) much more frustrating. Please do not implement this. Separately, I do like the idea of getting stat buffs from religious food, SO, instead, could you just make new items for religions that give you stat buffs then let the players decide which they want to make?
-The animation on Zath’s spit attack is a little underwhelming. Can you make it bigger and maybe make it glow really brightly in the dark?
Now, these are items not related to 2.4:
=Can you do something with fishing? It is such a pain to fish now, I don’t see anyone really doing it. Fish decay in the traps WAY too quickly. There aren’t enough fat grubs everywhere to make fishing more efficient. Since you changed the cooking and pressing recipes, fish aren’t worth the effort. Now, if it helps server performance, then ok. I’m fine with it. But if you can add something to fishing, it would be really nice. Like maybe, when you eat cooked Savory Fish you get +1 to Agility, Unsavory Fish gives you +1 Survival, and Exotic gives you +1 to Encumbrance. I don’t know. Something to make it more interesting.
=Can you add improved versions of the Fluid Press, Dryer, and Ginder to the game? They would need to be faster and have larger inventory spaces. Adding these improved stations would make it so I don’t have to build as many when I have a lot of resources to process. I’ll sometimes having six or seven presses or dryers all going at once. If I only had to build two improved versions to get the same effect, wouldn’t that help server performance?
=Can you PLEASE do something about off-handed items canceling the animations for attacks? The macro spam for sword and axe attacks is getting out of hand. All people have to do in order to become a PVP god is to set up a macro key on their mouse or gamepad and they can spam near instantaneous attacks with a 1 handed weapon with a binding or throwing axe in their off hand. It is making PVP very unfun. Either make it so the bindings/throwing axes just appear in the characters hand or move them to the primary hand, or something else. It’s a serious problem right now.
Thank you for your time!
-Befallen