(Feedback)Please, add a building limit per clan (PVP SERVERS)

Here we go again.

How about no?

First and foremost, simple numeric limits like that are not going to solve any problems that Funcom supposedly wants to avoid, according to the wording of their own rules:

Wanna block content? You can still do it with 40x40 foundations or a “certain amount” of walls. Want to harass and grief somebody by placing foundations right next to their build so they can’t repair their outer walls or expand the base? You can still do it with 40x40 foundations or a “certain amount” of walls. Wanna spam foundations around? Still can do it with 40x40 foundations or a “certain amount” of walls. Want to build in a way that’ll screw up server performance and/or lag the game client? Still can do it with 40x40 foundations or a “certain amount” of walls.

Seriously, it’s been discussed to death and back, simple numeric limits don’t solve any of these things. If the rules are ambiguous, that needs to be addressed by communicating better. If the enforcement of the rules is inconsistent, that needs to be addressed by improving the processes.

Likewise, if PVP players can’t adapt to the fact that foundation spam, fence foundation stacking, and similar strategies are not permitted anymore, then those players need to learn how to freaking deal with a new meta. And if that’s not really possible because offline raiding is the real problem, then this needs to be addressed by improving the PVP game mechanics, e.g. by making DBD actually work.

By all means, I completely support the idea of making the rules easier to reason about. The rest of the stuff would be detrimental to PVE experience, so if you really want it, let’s agree on having it on PVP servers only.

Don’t feed the trolls. When you see posts like that one, flag 'em and bag 'em.

No, that’s the players’ assumption. Funcom has never really clarified this, and it’s high time they stopped being so freaking silent about it and explain what’s going on.

There’s nothing in the rules that says they’ll ban you based on the size alone. The only mention of “massive constructions” is in the context of “loss of performance both on client and server-side”, and you can accomplish that loss of performance more easily in a smaller build. Try plopping down 200 chests as close as possible to each other and fill them with a bunch of crap. Or try placing 200 torches as tightly as possible. See how quickly you get banned.

Sounds great. Can you edit your original post to make it clear that you’re requesting this limit for PVP servers only? 'Cause that’s the only way you’ll avoid this becoming a “war” between PVP and PVE players, seeing as how PVE players are really sick of shenanigans like these. It’s not like we haven’t made it clear all over these forums, many times over…

And it always be. There’s no way around it. The rules aren’t there to be mechanically enforced, because then they could be abused just as easily. If we set a limit to 1000 foundations, I can build something that causes problems with 999 foundations and then come here to complain because 999 < 1000.

The rules are there to make sure people aren’t ruining other people’s fun. On a private server, you’ll have a dedicated admin who keeps close track of what’s going on and uses their discretion to sort things out. This is the same thing, except the admin is not dedicated and can’t keep as close track of the server as a private server admin can.

People really need to understand the difference between the letter of the rules and the spirit of the rules. Most of us are, hopefully, adults, and this shouldn’t be so hard to understand.

No, you can’t. You can confirm that people have been banned after being reported by other players. There’s no way you can confirm that Funcom admins have acted on a report without checking if the rules were broken. No one outside Funcom can confirm that, just as no one outside Funcom can confirm that they are checking if the rules were broken.

So kindly stop claiming your opinions are facts.

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