One of the changes that they said was coming (and then deleted) was gruel being usable. It as deleted, but still on the dev tracker:
Jens [ Community Manager ] posted in Ideas to improve the upcoming Thrall feeding system
Hey y’all! I posted this in the main Testlive patch thread, so apologies for the re-post, but I think it’s good to give this information to as many people as possible.
Thank you very much for all the feedback! Several of devs on the team have already been looking at the Testlive feedback and I’m compiling it into a document for the rest of the team.
Let me assure you that there are changes underway. One of our designers has made these changes on our internal builds and we’ll get these pushed to Testlive.
Changelog:
- Make human thralls eat Gruel, Shredded Roast, Grilled Steak, Roasted Haunch
- Reduce rearing costs by 50% in terms of food
- Reduce costs of Shadespiced pet food to match the reduced rearing cost. The amount of Shadespice required to make Shadespiced food will also be lowered
- Change in pet health (no specific numbers were given, and values for these may fluctuate quite a bit during our Testlive pass, since this requires a lot of feedback and testing)
- Reduce how fast food decays in pet pens. Higher tier pens give even less reduction
- Increase inventory space for Tier 2 and Tier 3 Pet pens
- Make pet eggs hatch twice as fast (Note that you do not have to hatch eggs in a pet pen. Your inventory works just fine)
- Increase preservation box inventory space
- Make preservation boxes preserve food indefinitely (as long as they have ice in them)
- Make Thrall Pots and Feeding Trays reduce decay rate of food to 10% of normal rate
- Make fish traps require only 1 Insect/Fat Grub to catch fish (to match Shellfish traps, which had the correct values)