So we got this new stat “Ferocity” but Funcom is so silent about its influence (its not even listed on character screen). I was so curious how much it changes “AoE” effect of my spells that I did a simple ferocity test while being cursed in Onslaught.
You can see the difference of 400 ferocity on my idol radius:
Hover over your spells and combos and the pop up tool tip tells you the effect of your current ferocity amount. ie extra 1 metre radius on Storm Field, +1 target hit. It’s the same on many combo’s too. DT has extra range on some of it’s combos and abilities.
Currently it’s scaling better on casters with the already large aoes, getting extra range on things like 8 meter radius circles… that grants a much bigger effective increase than on 90-120 degree arc melees. I don’t mean a sin should ever be a real aoe monster, but a guard should certainly be allowed to have better multi target support for storm strike, being the melee with the biggest range, it’s still useless as a dps here sadly.
Don’t know if melee’s would get +180 degree arc if they fixed weapons from 20 to 200 though (the screenshots posted in andy’s tutorial post did show 2handers with 200 ferocity, not 20)