pom staff have 10 ferocity all other 2 hand have 20 can you fix it plz
I think they are all bugged. 20 or 10 ferocity doesn’t matter. you would increase your damage more with having a bulgogi running.
I think they are ment to have 100 or 200 ferocity, unless they changed the stat with the last update.
/Ubermiley
Must have been meant to have 100 and 200
Tos can get the onslaught staff + legendary ferocity gem for a whopping 60 extra ferocity, netting you +0 max targets on Storm Field, even with a Lizard on a Stick (ferocity food) running it doesn’t add more max targets.
yes i see this joke on my tos
Ferocity should be 100 and 200 on weapons, not 10 and 20. The Kuthcheman Zugite Staff also should have 200 Ferocity, not 100. We’ll get those fixed this week.
Ty man! <3
/Ubermiley
Any plan to update question mark gems?
Ty for the information. Do you think about adjusting the Kuthcheman gems too? As of now everything except for the armor/prot ones are quite useless.
If they would buff these gems then onslaught items would be pretty much overpowered which they should not be, because they already have only slight downratings (crit rating) and more gems are about to come… In addition the low ferocity was an Implementation error not a design error. They forgot to bring it in the final release and reverted it back by accident before the release. And finally why would FC buff kuth gems if they make money only with onslaught gems?
Yeah but i think 750 armor + 75 prot is pretty OP, while 15/20 const/str/dex/int/wis + 40 hit is utter garbage. They need a tweak to be useful, else there is no reason to care about them.
If you think about the lowered crit/critdmg/offhand stats, its only worth it if you want to go turtle with armor/prot, while the hitrating gems are not pushing these weapons anyhow. So if the weapns shall be weaker than T6, they already f*cked up the PoM/ToS 2hand, as it has the same stats + ferocity + 4 slots.
Indeed 750 armor is way too much, it should be reduced.
Actually, I also wonder who came up with the armor values for shields too. They’re insane.
The armor values on the shields and the gems should be lowered by a lot imo. They are way too high and make no sense. It makes it so a DT is basically running around with a shield in tali.
Nerf it! NERF IT ALL!! WAHAHAHAHAHA
(Yes DTs are silly op atm)
This issue should now be resolved as of today’s update.
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