How fire currently works, isn’t so hot. Basically if you have 4+ fires(the more the worse it is) all in one area. You’re forced to micro manage each separately. With how the fire spreads, it makes it require so much focus and micro management.
Then when fighting, sometimes they try to put out fires instead(your hero does this the most), but ironically they never continue to put out fires. This mechanic is very inconsistent. But unless I direct it, a unit should fight instead of putting out fires.
How about just a dedicated button for fires, that when activated that is all they do is put out fires. Or a new unit designed to do that, so that micro managing current units to put out fires will be tedious still.
For I find the fire is what makes the game challenging. I don’t want you to make it not note-worthy. But I want the heavy micro manage aspect of it to go away.