Black Corsair Elite and Darfari Witch Doctor are broken and can get to over 14 000 hit points. Please Funcom, fix it already… It’s been too long
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Case 1: Black Corsair Elite
These were never intended to be thrallable. The glitch that caused all Black Hand thralls to be immune to concussive damage was fixed a bit too broadly and accidentally included these guys too. The bug here is not their stats, it is that you can thrall them at all. -
Case 2: Darfari Witch Doctor
These are just kind of a good intersection of normal stats. There are other Darfari with higher starting health, other Darfari with more health per vitality, but the Witch Doctor has good starting health, and good health per vitality, and has a damage multiplier that isn’t total trash (but still not good). In other words, the Witch Doctor has no individual stats that exceed all the other Darfari, but its specific stats combined are notable.
It’d be great if the thrall revamped was… uhm… revamped. The stats of several thralls are inconsistent with how powerful they obviously are supposed to be. The Darfari were fixed, but some others were discovered later.
That opportunity could be used to systemize all thralls stats. For example, thrall stats might work like this:
- Each thrall gets a base health and damage modifier of 500 and 1.0.
- Fighters get a 0.5 bonus on melee damage, Archers on ranged damage.
- Faction “tier” (Exiles → Lemurian/Black Hand → Dogs of the Desert and so on) gives a flat health and damage bonus, e. g. 250 health and 0.1 damage and per “tier” .
- The thrall’s tier gives a flat bonus, e. g. 250 health and 0.2 damage multiplier per tier.
- All thralls start with 0 attributes and 50% growth chance for each attribute.
- Health and damage bonus is flat with all factions and tiers.
- Lower tier faction get higher growth chances (e. g. 5% per tier below volcano), so that they can catch up a little when levelled.
Why a crafting thrall hp that gets this high considered broken and it needs fixing?
I actually take some of my crafting thralls out to fight however have not run across any with those stats ![]()
Crafting thralls are viable followers and guards. I have a purge base that’s defended by a militia of crafters - i. e. all the named ones I collected. On one playthrough, my first permanent follower was Matthias Snowmelt (whom I luckily found in a cage), who showed me that he can melt faces as well as snow.
14k HP seems unintended, though.
It should be the main HP to most crafters i say. Crafters should not rise on battle abilities because this way warriors seem useless except cauldrons.
I really don’t care if a couple players struggle on PvP to use acid arrows to melt the defence of a base , mechanisms exist to be used.
But crafters, named ones are difficult to gain and difficult to preserve. There for crafters should have the highest possible HP.
After leveling them up, yup.
Because the best thralls are the ones up at the north of the map, as you probably know, the higher you go, the harder it gets and the better the thralls. Yet, the best ones, like Cimmerian Berserker, don’t go much higher than 4 000 hit points, it’s clearly a bug. And besides, why a crafting thrall should have max HP a few times higher than the best fighting thralls?
That’s a myth! It was never this way but many players played the game by guides and not actual personal conclusions. For example Relic Hunters were always top tier and Teimos was even better than all the Northern and Volcanic thralls.
Then again Berserkers stand alone and being main spawn. Darfari witch doctor is in the center of a massive camp and no matter what ,on your online experience even this can go wrong . Plus it’s not a main spawn and you need his mask also that you can get it only by killing him-her .
Darfari warriors should be as strong as others, it’s not correct that they are lighter generally. No blood type , origin and no skin colour defines strength and valor . Darfari should be easier to kill only because they wear light armor and should apply less damage only because their weapons are primitive.
A Darfari warrior should be equally effective and durable as any other warrior of the game.
The reason that drives you north should be ONLY the loot . Berserkers for many years were game breaking and still remain somehow, because they drop star metal gear and epic armor pieces medium and heavy. However if you place your self in the heart of volcano you ain’t going to get something better on fighters but you’re going to get something worst when it comes to loot . Why this doesn’t bother you @Scorpy25 ???
Again!
All the crafters should have the least 14k hp , the least!!!
All the crafters should be no better than bearers when it comes to fight , actually they should be even worst because bearers are strong people who carry on wilderness so they should be able to protect their package with some fighting skills.
The reason i am asking for crafters to have high HP it’s because of their rarity. The grinding for some crafters can become extremely irritating although their use is not very important in the end . So giving them high HP could be a reward.
So !
Instead of asking for nerf of a specific crafter, ask for a buff to all the rest crafters I say…
What say you?
Ps. Thanks for the conversation m8 it’s really appreciated, understand nothing wrong.
No, for both lore and gameplay reasons.
Gameplay: You should not be getting endgame tier thralls at the beginning of the game. The general increase in quality as you go farther from noob river is how it should be. If you want a high end thrall, you should have to fight tough opponents to get it.
Lore: The Darfari are opportunistic cannibals. They do not have a warrior culture and just abduct whoever they can. The Cimmerians are a warrior culture. They live to fight and prove their worth in combat.
Once upon of time this was the gameplay.
Now getting from the one side of the map to another it’s just minutes.
Then again take a Berserker and give him darfari sword and darfari armor to protect you or even worst him-her self . Good luck with it . People will still have to go North for the loot of end game materials for them or their thralls to survive.
And how exactly this sentence is making them softer than the other warriors???
Logic @Tephra simple logic…
What you say proves nothing hiding of your own understanding of a lore ,it simply objective to believe that an Athenian warrior was less than a Spartan just because Sparta had military discipline.
Fair to notice that Achilles and Alexander the great were no Spartans. And no this is no fiction, that’s history actually.
Darfari deserves equal treatment.
Opportunistic means they prey on the weak and vulnerable.
The Darfari are not interested in testing their prowess against an equally matched opponent. They are not warriors, they are merely violent.
That doesn’t make them less strong or less capable of killing others or defend them selfs !!!
Back then the one who wasn’t a warrior was a barbarian…
Oh guess what, Conan was a barbarian actually!!!
It’s about culture and society. The Darfari are more like opportunistic cannibals, some of whom may be good fighters individually (Brute), but they have poor weapons and armor and lack combat training and tactics.
The Cimmerians are like raiders with a long tradition of training from childhood in both individual combat and group/formation combat, and their equipment is of very high quality.
In reality, I would suggest the Romans and their legions, who were individually rather average fighters but won many battles thanks to their sophisticated tactics (and better equipment) - usually until they met someone who could fight in a similar way.
Or the Normans, our Hussites, etc…
I did understand this @Keldy , yet …
We are human beings living in small or larger societies…
We know facts …
Strength and valor has no colour neither origin and that’s an undeniable fact!
No matter the culture!!!
Why obvious is it so difficult, my English cannot be that bad !!!
Then, my obsessive exaggeration on defending Darfari is already mentioned on private conversation. Like @Kikigirl said it’s a game and let’s keep it there only.
Well, I haven’t looked at the current values, but I remember a time when cannibals were technically the top fighters thanks to their high damage coefficient—better than the Cimmerians, for example. Like thralls, with good equipment, they could take anything down in two hits. The problem was that they were also down in two hits from anyone else due to their low HP pool.
I would definitely welcome a sensible rebalancing of thralls. I agree that there should be smaller differences in their stats, and that equipment should play a bigger role.
I would also appreciate a smaller buff for archers. Currently, they are quite weak, except for purges, where this can be compensated for by numbers, but only a few of the best can be used as team support.
I’m also constantly irritated that fighters are better with bows than archers.
On the server where I play, one clan started selling top-tier thralls (I personally don’t enjoy purges very much, and getting a good thrall from them is too RNG for me), and while researching the Cormag/Urlic Bearbaiter duo, I found out that a warrior is average in close combat but has a decent coefficient with a bow, while archer is exactly the opposite—which doesn make much sense
So I have a warrior who fights with a sword and a bow (El drinker / red mother) and an archer who fights with a spear (the Turanian one with the gauge perk).
Regarding the balance between factions, I want to add that they are not identical with “races” or larger cultures - except for the Darfari for some reason.
The Forgotten Tribe isn’t Cimmerian, but copies Cimmerian culture. A Cimmerian can be a member of the Black Hand faction, and non-Cimmerians are part of the Forgotten Tribe.
Only the faction determines their strength, not their heritage. A Cimmerian in the Exile faction is very weak, a Zamorian from the Forgotten Tribe is very strong.
There is little ingame explanation for that in my view. Maybe, the NPCs “advance” through the Exiled Lands just as a player: Exiles are recent arrivals with little combat skills. And the most hardened Exiles are recruited by the Forgotten Tribe and Votaries. But that’s all head canon.
Anyhow, one shouldn’t mix up racial and cultural differences in Hyboria and the differences between factions in the Exile Lands.
If “racial” or cultural background would make differences in NPC strength, it would be connected to their race or culture, not their faction, e. g. all Cimmerian NPCs get +100 HP across all factions, Zamorians +10% agility weapon damage and so on.
But it’s not like that. In the game, race/culture seems to play no role at all.
The Darfari Cannibals are the sole exception, which leads to questions as to what that faction is all about. Where they exiled as complete tribes? Do they only accept Darfaris into their faction? Are they natural inhabitants of the Exiled Lands? I assume the latter, but there’s no definite answer to that in the game afaik.
Darfari in other factions, though, behave just like other members of their faction, so their strength (or lack thereof) seems to be faction specific, not caused by genetics or culture.
Excellent points. Yes, it very much appears that their strengths and weaknesses are faction-based not race-based. The Darfari, as you say, remain an outlier, but given that there are individual Darfari in other factions, we can again take the primary factions traits as being based on that faction rather than the race.
I don’t believe that they are native to the Exiled Lands (opinion, not fact) - the old difficulties of placing the Exiled Lands within a physical location make me feel that is a limited possibility. I think far more likely is your other suggestion - that they only accept Darfari into their faction. Of all the factions, the Darfari Cannibals are the only group that is fully based around their religion. Other factions follow religions, but the Darfari Cannibals focus their existence much more firmly around that religion - it’s even there in the name, they are cannibals by religion. (If the game had the sophistication for it, it is likely they would focus on capturing other exiles for food, rather than simply being hostile to outsiders - we even see examples of this in the game ‘story’ - Razma’s journals and Salaceo’s map).
This also fits with the appearance of the Darfari in the stories - they are slaves in another land, but they maintain a group identity and kidnap unwary travellers to consume. Filing ther teeth to points and maintaining their own specific cultural identity separate from that of others around them, even in theory other groups of slaves.
Therefore, it seems reasonable that it might perhaps be possible for an unusual outsider to join the faction, if they were determined enough, but they would need to fully embrace the cuture and even that might not be enough - they might well be killed and eaten before they ever got the chance to prove their dedication…
Thank you
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A small reminder that darfari females use to have low sized chest. It took some years of complaining to see them with all the sizes which was absolutely correct.
Don’t get me wrong, it has nothing to do with sizes or whatever. All i want is to see equality to the only African tribe we have in the game. I love and respect this Mother Continent a lot.
It’s only out of love and respect for Africa , nothing else .