Ok, today the last insult …
Relic Hunter Treasure Seeker Archer: they already come with a curse for which they get 80% growth chance in AGILITY and 55% in Accuracy … they RARELY go above 60% in Accuracy, and NEVER above 65% (I’ve had about 50 in these years and not a single one came with more than 65% accuracy).
Ok, this ■■■■■■ me off, but I can live with this … but today it happened that, upon reaching level 10, this f**ker got HIGH STRUNG … +5 agility, -3 accuracy !
Are you kidding me ? An ARCHER with High Strung ?
This had me wondering about how stupid and wrong this system is:
It’s stupid that Thralls get perks that work AGAINST their role.
Also, these “perks” … hell, they are ridicoulus.
+5 agility … wow ! Now this thrall is really a step above others !
Not even counting the -3 on Accuracy, +5 on Agility is a ridicoulus perk. And I don’t even want to talk about SURVIVAL, which is a the worst joke.
So I thought … can’t we have useful perks ? Something like these:
FOR ARCHERS:
HUNTER: +20% Bow Damage against Animals.
SHARPSHOOTER: +100% Damage on Bow Heavy Attack.
EAGLE EYE: +10 Accuracy
etc…
FOR FIGHTERS:
BERSERKER: +10% Damage with Greatswords
HEAVY INFANTRY: +15% Damage if wielding a Shield.
PIKEMAN: +10% Damage with Spears
etc…
This is a simple system that replace those useless, stupid and wrong perks with NORMAL and USEFUL ones. But if the devs wants to, we can even have a more complex system with:
T1 Perks (Lv.10): Stat Perks
ARCHERS: +10 Accuracy || +10 Vitality || +10 Agility
FIGHTERS: +10 Strenght || +10 Vitality || +10 Agility
T2 Perks (Lv.15): Role Perks
ARCHERS: Hunter (+20% vs Animals), Sharpshooter (+100% on Heavy Attack), etc…
FIGHTERS: Bersker (+10% with Greatswords), Heavy Infantry (+15 with Shield), etc…
T3 Perks (Lv.20): Unique Ability
ARCHERS: Venomous Arrow (Consumes 1 unit of poison on Heavy Attack, applies 10 stacks of said poison), Bleeding Arrow (Heavy Attack applies 3 stacks of Bleeding), etc…
FIGHTERS: similar stuff