FUNCOM: Please make Sorcery actually viable, and not just a gimmick for masochists

I want to talk about this a bit because you’re definitely not wrong here.

The problem sorcery has (or at least one of them) is you give up quite a bit to be able to BE a sorcerer. But you’re not quite giving enough to be stronger. If that makes sense. Its in this weird sort of limbo. So close to the line so to speak.

I’ve thought of asking for them to lessen the penalties (such as max corruption being like… 25-30% instead of 50%, but then I have to ask myself the question, “if that happens, what’s the point?”

So I believe it should go in the other direction, if the corruption was harder to obtain, and sorcery took a bit more commitment then it could be buffed. And the idea was that it would be buffed enough that a clan without a sorcerer is at a disadvantage to one that does. But a lone sorcerer isn’t going to be able to go toe to toe with a solo non-sorcerer (but likely could do something if they take them by surprise or what not).

I had a more detailed post about this a few weeks ago:

It goes a bit better into detail to what I’d like to see.

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