So, when sorcery was added, I was a bit disappointed. Don’t get me wrong, I like what was added. The sorceries are creative and pretty unique. But if people hear sorcery is going to be added to a game which features combat as a huge aspect… They will be baffled when no combat magic is added. “Where are my fireballs and lightning bolts?” Are what Im guessing everybody thought when the sorcery was added.
So heres my proposal… Now that sorcery has been discovered, and we’ve moved into an age of war… Im sure sorcerers would be developing their sorceries to aid in combat/warfare. So you could introduce combat/war sorceries as part of the current age of war in a way that makes sense.
As for the sorceries? There are many classic spells you could add, such as fireballs, lightnig bolts, frost projectiles, the list goes on.
How I would do it is to add it to the current sorcery mechanics. Add a new section “combat sorceries” or whatever you’d like to name it. So you use your staff to open the menu as normal, select combat sorceries, and it gives you basic versions of these spells. Or you can escalate 2 or 3 times for progressively more powerful versions of these spells. You could even have unique ultimate spells at the highest tier of escalation.
You choose your spell, and then it treats the staff like a bow mechanics wise. Hold left trigger to charge/aim a more powerful cast, or tap the right trigger on its own for faster less powerful spam casting. Then holding the right bumper dispells the magic and allows you to use the staff/sorcery menu as normal.
Because the spell imbues the staff with that spell allowing you to repeatedly cast it until the spell wears off or you cancel it, you make each cast consume stamina to keep it balanced. Making the stamina consuption per cast scale with higher escalation tiers, again for balance.
Just an idea I had this morning that I thought I’d share. Would love to see this in game.
Im not sure if my past posts are being read but my idea was to be able to keep the original perks and when you corrupt your attributes you gain access to attribute related rituals such as desercrate for strength and tainted vessel for vitality, this allows you to keep normal perks and corrupt your attributes because you get access to rituals rather then the stats so every attribute could be corrupted and gain rituals for that attribute *to a maximum level.
So for example corrupting agility gives agility theme rituals
You can have 3 rituals at any time on at all times until you put it off or change it, one for offense,defense, and utility (e.g detect resources)
Conan magic is ritual magic, not fireballs, however that does not mean you carnt have more rituals to help you in a pvp way, and i think the best balanced way is to keep the original perks, corrupting which attribute you want to gain access to rituals(rather then the corrupted attributes) to help in combat. You still have the half bar health and stamina But this way you have more flexibility and i think with 3 passive rituals active you can tailor your buffs to the situation you require, as example petrify…your not allways in an area with poison it would be better to activate the petrify ritual for your utility Before you go to the area, you have to think ahed of what 3 rituals you need, much more interesting.
The Age of War is over. Chapter 4 is the final chapter. Next major update is the start of a new Age.
Only those people who had no foreknowledge of the Conan universe.
I’ll post this quote from Joel Bylos again, writing seven years ago what the plans were for sorcery in Conan Exiles:
There is room for combat sorcery of some form, but fireballs and Sith lightning will never happen.
Is Joel even part of the team anymore?
Not that this one disagrees with keeping things at least vaguely lore friendly (Hour of the Dragon having what should probably be the top tier on display with legendary toys), but this one wonders if the hand on the lore wheel is still the same.
I believe he is currently creative director on Dune, but I am sure they are still adhering to the plans that he laid out, even if he isn’t there to enforce them.
You have significantly more faith than this one.
Any adherence to a coherent plan seems accidental at best in the current Age.
That aside, hope he’s doing well in Arakis.
I agree. Using plan and FC dev team in the same post is satire at its finest.
The current one holding the reins of CE has the same ideology as Joel when it comes to Sorcery.
There was one of the devsteams explaining this around the time of AoS’s release that explained why some spells made it in and why some were just cut. But the emphasis was on lore and thematics first. Then whether or not it could be translated to game mechanics and be balanced (insta-killing someone in PVP by ripping out their heart wouldn’t be balanced for example). Then finally how feasible it could be implemented through the coding part and if they have the time to make it work.
This.
Though I would point out that even if we did get fireballs. They would simply be the same effect as Demonfire Orbs except cost a Cloth Pouch each cast. And casting would take 40% corruption and going through to the third tier rune.
Its easier and cheaper to just throw an orb. Which is the main reason why such flashy and destructive spells aren’t used in the lore. Are they possible? Probably. Are they feasible and economical? Absolutely not.
Even in the example given from The People of the Black Circle. The sorcerer ripping out the man’s heart expended a bunch of personal effort and power to do what he did. It was a wasteful display of power, it would have much better and easier to put a dagger in the guy’s chest or use a crossbow (which we do need to see the return of).
Not to be overtly pedantic, but AoS’s release is not “current”. It’s closer to two than one year ago. This one meant current as in still giving active input with regards to the, say, Age of War and whatever the next Age is going to be.
Of course, that entertains the notion that there will be any additional development of Sorcery.
No.
This isn’t dungeons and dragons. This isn’t lord of the rings. This isn’t your generic dollar store fantasy. There is no “classic” spells, and absolutely no fireballs. To add any of this is in direct contradiction of the source material.
I believe that sorcery started as a cool feature. Every chapter was giving something cool and ended with golems.
Age of war started by making sorcery an option but ended by making sorcery mandatory.
Pvp needs crystal harvesting. The only way to be efficient in crystal harvesting is sorcery now.
I believe that in the progression of the game sorcery will be more and more important.
Although i don’t want fireballs or lightnings, i would like “something” to stand only with sorcery from the very beginning.
A spell that will give me a weapon that has the effectiveness of a steel weapon?
A combo for staff fighting?
I don’t know.
But i would love sorcery to be “independent” from common barbaric weapons.
I‘m not a lore expert, let’s get that out of the way.
I’ve seen the movies with Arnold and love them, but that’s it.
But how are fireballs a contradiction to the lore if that lousy purge sorcerer is able to summon METEORS?
Or a lightning storm in case of the player.
Some sort of combat sorcery would overall be appreciated from what i‘ve read on the forum.
Stuff like a single lightning bolt, fire balls (or beams), or some healing ability should be possible.
And the resource gathering spell is also some kind of telekinesis basically… so…
Lifting and moving stuff should also be possible… theoretically.
It still is cool. I just got a sorcery encounter today, but I was busy.
It helps the solo player more than clans. That still encompasses fun.
I agree with the enhancements, but we have Perfected weapons. Maybe a slough of enhancements are made by farming. Once everybody has their VR headset, it’ll all change again.
Everything you said in this post is absolutely accurate, and this is coming from the guy who wants more Sorcery in the game more than anybody.
I disagree with that analysis. Anyone who is familiar with Conan lore wouldn’t expect that at all.
Most of what you’ve describe basically sounds like something from D&D or WoW, not Conan-style sorcery.
While the desire for direct-combat sorcery is understandable, it’s hard to see any point to just replicating the combat spells used in other games & stories. Any improvements to the combat abilities of sorcery still need to look and feel like they’re part of Conan.
The meteor does stretch it.
But it is a natural phenomenon that happens, thus it can be manipulated.
Just like a lightning strike happens, the sorcery just directs it.
As opposed to force lightning and DND style fireballs which are just a few too many steps away from what could happen.
This is specific to “combat magic”.
Lore friendly combat magic should afflict with plagues, fatigue, and diseases, cause heart attacks and bouts of the flux, give the gift of fast acting leprosy. War magic should focus on triggering natural disasters, earthquakes, hurricanes, volcanic eruptions, ect.
This is without touching on the mesmerism and mind control, ect.
I don’t understand, if people want fireballs, why don’t they just orb things?
Here’s what I’d like to see:
Allow me to summon clouds of insects to surround me, applying stacks of poison to anybody who stays within 10ft of me. The cloud also grants a chance of deflecting projectiles.
Seal the holes in Wall of Fire, return the DoT component, allow me to crumble it upon command before the expiration timer.
Implement an indoor version of lightning storm called seismic eruption that causes random jets of lava to spew forth from the ground causing the same amount of damage as a lightning bolt.
Allow me to revive nearby humanoid corpses as skeletons on a timer half that of zombies, and start them at level 10. Allow us to have up to 3 (4 with War Party) They’re meant to replace minions we’ve lost because quite frankly, our minions are meant to die for us and we need replacements fast.
Buff demonic followers. By a lot. (On that note, unrelated but will you effing buff pets already?!?)
Implement placeable lightning rods for bases that absorb lightning strikes. Revert original Lightning Storm damage. If you’re too stupid to not secure your base with lightning rods then that’s your problem.
Buff the Call of the Dead zombies, make them friendly to the sorcerer by default.
Make creeping darkness actually work. Actors other than the caster should see pitch black in the zone, be slowed by webs, and be distracted by weak spider enemies. Yes, even friendly players, Sorcerers don’t give a crap about others.
Brighten the wisp, and make it less flittery.
For the love of pete buff Demon-Lord. Make it so it also grants half the bonus of Well-Trained to our Golem, Undead, or Demonic Followers.
Make it so my Golems don’t fight each other. Also make it so my non-golem followers don’t attack my Golems.
The corrupted perks from Agility, Grit, and Expertise suck. Oh, wait…
More sorcerous weapon summons please. Daggers that inflict corruption damage as well as bleed, swords that sunder as well as cripple, axes that give frostbite, 1h maces that give heatstroke…I dunno, something.
Let me summon the hands of the dead to grasp the feet of my foes, crippling them as long as they remain in the area.
And finally…let sorcery WORK IN DUNGEONS AND AGAINST BOSSES.
PS: Avatar purge attack please.
No because in conan its ritual magic, the comet comes from drawing power from what looks like a transpotory stone, conan does not do fireballs, lightning from your finger tips because your drawing power from somewhere / something.
However as i have written before corrupting your attributes should unlock more rituals rather then corrupted stats and corrupted perks you would instead gain a selection of rituals made for combat, defense and utility, that gave you abilities like desercrate, and tainted vessel and many more, special combat summon in authority like blood moon beast etc. So you would have to think ahed which 3 passive rituals do i want to keep active.
Don’t forget what they do in Guild Wars and Guild Wars 2.
They also do that in Elder Scrolls Online (as well as SP).
Definitely Un-Conan.