I don’t see any message from funcom addressing recent issues. We don’t have to solve all the new bugs in one patch. We can focus on one at a time. But some are pretty game breaking. Can we please get a response or acknowledgement?
Let’s atleast hot fix the more game breaking bugs asap!!!
In order of priority:
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Merchants still don’t sell anything, very gamebreaking as endgame dungeon requires purchases.
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Journey system, step 1 is undoable, without creating a new character, and many other steps I see players claim don’t trigger, and journey hud causes hella fps issues especially near npc camps like the black galleon. Turning off journey hud in settings is a temporary fix, but it turns back on after a disconnect or app close - forcing the player to have to turn it “on” and then back off again in settings every time.
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Dismantling bench broken, each item has to be manually placed, and thralls are not auto placed into stations anymore.
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Ceiling tiles that have crafting stations above them have a very high chance of losing stability when upgraded. When this happens there is no loot bag and all loot and the thrall within said crafting station instantly despawn. The loot log doesn’t even show which items were lost. Also, frequently when upgrading or placing items, the character instead demolished the underlying tile. Perhaps a remapping of the demolish button should be done in lieu of holding down the same button that builds.
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Frequent disconnects even with perfect internet, often causing death of player with chance of both body and loot instantly despawning if died during disconnect. Upon rellogging thralls no longer follow the player and buffs are gone, nor can they be reapplied until the character dies or removes bracelet. Allow buffs and thralls to continue staying on the character if they log back in within 30 minutes. Make bodies last an hour, not thirty minutes. Isolate the issue causing dcs ultimately. Make players invincible if they disconnect - with a way to detect if they logged off or closed their app to prevent abuse.
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Invisible npcs, I’ve had a rocknose purge destroy me because the rockslide was invisible and there was no way to dodge the attacks. I’ve killed 2 t4 named bearers that I wanted to capture simply because they were invisible and roaring at me like a rocknose. Make npcs unable to aggro if they are not registered into the game.
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Golems attack each other and do not harvest if in war party. The only solution presently is to put them on “attack nothing.” Golems should also be repairable with sufficient blood crystal or alchemical base.
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Put arcane curio cabinet back up to many inventory slots. It’s a magical cabinet for sorcery’s sake!!! I don’t even use this item or have the dlc purchase for it but I 186,000% agree with other players complaints I have seen.
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When desecrate triggers, it hits Allies as well. Why? When using thralls, there is a high chance they enter perma fall and follow you around while “flying” for a long period of time, usually only resetting when they re-enter combat.
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Loot often takes up to 5 seconds to load. If your character has any forward momentum at all they will continue running for that full 5 seconds (sometimes off a cliff.) Make it so your character has to be STATIONARY with the left control stick at neutral, before a loot window will ever open. It is a pain to trigger every single dead npc on the map and every chest in your base, and is more load on the game too, to have to load loot for objects you’re not even interested in looking at.
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Did I miss anything or not prioritize these in the order they should be fixed? Please number where you think your issue should be and I will edit this post. Keep this post bumped, state your issue as a comment to this post instead of another post and I personally will try to keep all the known major issues in one organized list that “hopefully” a mod will confirm they are looking to fix - ONE AT A TIME - ASAP not months for a hot fix trying to do it all. I doubt people want to wait months to spend blood crystals or heads of Kurak.
Let’s band together everyone!