I understand you, Elathar. The fact that you like the game does not prevent you from taking a critical and discouraging stance on its “development”. No doubt there is potential and fun in it… but it is important to know the problems that are part of the daily life of this “project” since its birth on different platforms.
I sincerely believe that Funcom tricked the players who hoped to receive a stable and satisfying game on the day of its sale. No one is “obligated” to passively accept an “unpredictable” game in the circumstances that we all know. Of course, any player has the right to wait patiently for things to improve in the “future” while maintaining their trust and partnership with Funcom, but it is also the right of consumers to have the unpleasant feeling that they have been deceived and harmed by the “special conditions” of that purchase.
This philosophy works for any company. If I happen to buy another “complete” game on its official (theoretical) release date in similar circumstances, I will not be happy to see that reality is quite different from its (logical and fair) expectation. I have no interest in paying in full for something that can only provide a satisfactory and stable experience in the future (if that will happen). In my opinion and speaking of my personal experience, it is preferable to buy another game between the competition that respects these prerequisites.
As for the fact that Funcom is ignoring people who are reporting errors, performance failures etc., it is best not to go into the merits of this possibility so as not to run the risk of being unfair. But I certainly prefer to remain skeptical in this regard and consider - seriously - that improvements may not occur in the speed and breadth that dissatisfied consumers require (and deserve). And in the face of this “realistic” perspective, logic suggests that the game was not prepared to be “officially released” without frustrating and / or irritating a significant number of players indefinitely… until Funcom fulfilled its part in the deal. This could have been avoided if there was greater respect for consumers, as Funcom is directly responsible for what it sells.
Because of this problematic and uncertain prognosis, it is absurd to think that the player must deal with the burden of his purchase. Regardless of the next “chapters,” the consumer has been misled and neglected from the start by looking at the “nature” of selling that game.