It’s also not very often that you’ll see a story about Conan whittling down a supernatural monster’s health down cut by tiny cut. Defeating those, in stories, usually requires trickery or supernatural aid or a special item.
Honestly, if Conan could defeat a powerful monster by inflicting cuts with ordinary daggers and dodging attacks until the monster died, it wouldn’t be out of character at all. Of course, it would be described as a heroic and cunning deed, and Conan would probably be in danger in some other way, because that’s how the medium of stories works.
And it goes the other way around, too: if you could defeat some of the bosses the way Conan does, everyone would complain about cheesing. Luring the boss up a big slope you constructed and then demolishing the floor underneath it so it falls to death? Cheesing.
This is why it’s not very useful to compare two different mediums too literally.
As I already said, whether it’s more “lore friendly” is highly debatable, but it doesn’t matter half as much as whether it’s fun.
Fighting (most) bosses already isn’t very fun. Their AI isn’t very challenging, so the most fun you get from fighting them is while you’re still learning their patterns. After that, fighting those bosses is a bit of a repetitive chore: the longer the fight, the less fun it is.
I’m pretty sure that very few people will just grab a pair of daggers and only attack the boss every 20 seconds. Why would they? That just makes the fight longer, but it doesn’t really free them to “sip a margarita”, like Glurin claimed. If you want to go “sip a margarita”, bring a thrall and have it fight the boss. If you’re actually fighting the boss yourself – with or without your thrall’s help – you’ll do everything you can to minimize the duration of the fight.
This whole trope that “PVE players just run in circles with daggers” smacks of “how PVP players imagine PVE is for PVE players”. I imagine you would find it just as chuckle-worthy if I suddenly started giving you advice on proper zoning techniques. ![]()
Fortunately, it looks like the point is moot in PVE. I didn’t want to download TestLive, so I did the next best thing: I fought a couple of bosses in live and timed 8 seconds between “window-of-opportunity” moments. It looks like I can still fight the boss with a variety of weapons and not have to stick to just running in with daggers every 8 seconds, so that’s nice. As long as I can inject some variety into boss fights, I’m fine, and it looks like the devs either tested this or got lucky ![]()