FunCom: Please Stop Nerfing the Combat

It does feel like the combat is getting completely wrecked. Is it because the new Dev team doesn’t understand anything about PvP? If they are trying to train people up to prepare them to develop the Dune variant of Conan Exiles, I’m afraid I don’t trust the people they have working on the combat right now to make a game I would buy.

There are many pieces of advice on the forums the Dev team can use to base changes off of, but I think that most people feel if they rolled back most of the changes to PvP to earlier game states, then the game would work better. That’s the LOWEST possible bar you could have for success and it excuses you from having to sort through forum suggestions to find good ideas.

Too many people are getting in the habit of saying “Just download a mod”… I don’t care how pretty the game is or what IP it has behind it. If the game mechanics don’t work well on their own, I’m not going to pay for it (Or preorder it) on the hope some modder will fix it.

Consider this: If they can’t handle or balance the melee and light ranged combat of the Conan Universe, totally free from any expectation of adding a magic system… how can we honestly expect them to deal with Dune, which has Shields, Lasers, Machine Guns, Weirding Sonic weapons and so much more…

I really want to get Dune, but if Funcom has really given up on PvP combat for Conan Exiles, I’ll just skip it. I don’t need another Chat Role Playing platform that badly… and Conan Exiles chat isn’t even very suited to the audience they supposedly are catering to with these casual focused changes.

There’s no reason they couldn’t make PvP more complex and balanced so there are multiple viable combat metas… AND improve communication in the base game… but if they aren’t going to do either, I’d prefer they pick a lane and it be PvP focus. After all, the mods mostly cater to the RP stuff already and they do a great job of having lots of very specific servers where it’s got password locks, mod requirements, and piles of rules you have to observe.

Meanwhile, I’m barely able to log into the public PvP server I have the most invested into recently because hackers keep crashing it. I’ve filed my reports, but it’s going on a month now and they still crash the server over and over. How many updates to my reports do I have to make?

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whats the problem, bleed is still gonne be a pain in the as to deal with…

Well, there’s your problem: you’re putting too much stock in YouTube videos. Sure, you can stack bleed and “go on vacation”, but nobody in their right mind will do that. Like I already explained several times, you can’t actually “go on vacation” because you have to keep the bleed up.

If you want to “go on vacation”, you’ll sic your thrall on the boss and then tab out to watch YouTube or write forum posts. If you’re not doing that, it means you want the fight to be over sooner, rather than later, in which case you’ll not only stack bleed, but also keep fighting.

In fact, when it comes to PVE boss fights, nerfing bleed only has potential to make them less fun, not more. If the bleed is too short, that means you have to stick to the daggers for the duration of the fight, instead of being free to switch to another weapon that adds bleed. Switching weapons adds variety and makes combat more fun.

Fortunately, Funcom either timed it consciously or they got lucky, because switching weapons still works (at least for some weapon combinations) even with 8-second bleed.

Still, it would be nice if we could keep PVE boss fights out of this discussion, or at least know how PVE players fight bosses, because this is (at least) the third time I’ve explained this and it’s getting old :stuck_out_tongue_winking_eye:

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Also, you know, there’s the fact that the devs specifically pointed out in the patch notes this time that this shouldn’t have as much of an effect on PvE because it’s easier to maintain the stacks. This change is quite clearly at most only like 15% PvE and 85% PvP.

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Bleed may have some effect but that wasnt why Daggers were strong, Everyone knows it is double poison that is Broken. hence why everyone and their mom is spaming auto lock on and dagger spamming attacks with Froxic or what ever those broken ass daggers are called.
No one understands why the Tombs items cost NOTHING to make. while the others cost 30-60+ to craft.
Bleed Is nothing, compared to poison.
But i also quit like months ago. so no idea if they fixed anything.

Roll was a joke, and is better now.

Over all combat is the same, Slower (as you state) means nothing in damaging the combat, as you now have more time to act. inwhich if someone were to be able to act when they couldnt means now more players have options, and you mad at the fact that others now can compete with you “fast reaction timing” which in turn, doesnt mean youre good at a game. it means youre fast at a game.

Either you always used the daggers all your days, as a main. and your statement means you are sad that you got a nerf and now no longer can play that role. OR you follow what ever is strongest in the game as every other sheep in any game, and are mad that your META weapons is gone.
either way, it sounds like you lack the very skill you think that was removed from you.

Combat in Conan is very good. and honest they need to stop adjusting it for abit, not because i think they are ruining it. but because EVERTHING ELSE in conan needs adjustments.
Building is crap
Mats are crap
farming is crap
leveling is crap.
“insert something here” is crap.

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I feel people are thinking about the late game aspects but perhaps not the effect this tactic has on early game. I keep seeing people say you can just use your maxed out thrall to defeat the boss, but you can’t do that at level 6

The reason this is such a popular suggestion in Reddit threads asking for tips is it allows you to obtain legendary weapons more easily than iron.

Once you’re high level with a powerful thrall and epic gear it’s not an efficient method, but when a server first starts you can have a legendary weapon immediately, while people who chose not to exploit this loophole will remain weaker until they have high tier crafting thralls and equipment

I have also on multiple occasions seen players complaining about performers being too deadly, and saying bleed makes them more dangerous than archer or warriors. While I don’t share that opinion it is another distinctly PvE aspect of bleed that may have been a consideration when lower the duration of bleed

I still don’t get why this would be a problem at all. Sure, you get legendary weapons while you’re still at the “iron stage” of the progression. That’s the pro, what are the cons?

For starters, the selection of legendary weapons is random, and half of them are pretty crappy. On top of that, while you’re at the “iron stage”, you can’t repair legendaries: you can’t craft legendary repair kits at that stage, so you would need them as drops, which means farming UC bosses. There are only two UC bosses that drop kits and are vulnerable to bleeds, and of those two, the Red Mother really isn’t feasible at that stage. Sure, you can hope a legendary repair kit will spawn in one of the chests, but that’s more RNG.

So if you really want to go down that road, you’ll be spending a lot of time playing slot machines, time that you could spend on progressing farther along the curve and setting up the crafting infrastructure that you are going to need anyway.

Which brings me back to my question: why is it a problem that there are people who prefer to play that way? And even if you manage to convince me that’s really a problem in some way, do you really think it’s the problem that deserves to be prioritized over others?

I mean, I get that bleed was a PVP balance problem, and I can see why it would need to be fixed. But why do we insist on dragging PVE into this?

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I don’t insist on bringing PvE into it, these are complaints I’ve seen from other players on multiple occasions that are purely PVE issues

This change will have virtually no negative effect on most players, even those who use bleed to beat bosses. It will only effect those who did the bare minimum to keep their bleed stacks.

If anything it should make PVE combat easier overall by equally reducing the copious amounts of NPC bleed from performers, cooks and alchemists

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Can anyone with TestLive confirm whether bleed from NPCs is also affected? It sounds logical, but… :man_shrugging:

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O won’t call people flat out wrong. But the bleed broke lore for me. DoT in general is overkill when it inflicts more damge than most of the weapons. I personally don’t like the flat reduction. I was arguing to bring meaning the armor classes. and also not have Stone daggers be as effective at killing most NPCs as the highest tiered hardest to get weapons.
I know because in PvP official, I use the stone daggers to power level. Kill the pink/black lizards for 2 hours and you are nearing level 45. All naked and stone daggers. Yes I could do other ways, but it is way more effective when solo power leveling with no friends on server. That is an issue. Now without the bleed I may have to rethink it a bit.

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Because you have selective acceptance of the lore. Sounds like a you problem.

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@Tuffman is right, that’s definitely a you problem :wink:

I saw. I liked the idea a lot. It makes sense and creates new interesting choices.

That’s not a bad idea, either, but it would most likely require a bunch of new code.

What, exactly, is the problem here? That you can get almost to level 45 in 2 hours? What makes that a serious problem?

But never mind, let’s say it’s a serious problem. How is it a solution to nerf the bleed duration from 20 seconds to 8 seconds?

But never mind that, either. Let’s say that’s the solution. Here’s the very next thing you said:

Power-leveling is all about finding the fastest route to skip the progression – no matter how mind-numbingly boring and unfun that route is – because you’re motivated to do so. Get rid of one particular route, and someone will find the next one in roughly two weeks.

The only way to completely avoid that is to turn the level progression into an artificially dragged-out chore, the way MMOs do it. But the reason MMOs do it is because your progress as a player is artificially constrained and gated by the level progression. That’s how those games are designed intentionally.

On the other hand, Conan Exiles treats the level progression mostly as a teaching implement. The idea is to give players concrete goals that will motivate them to explore the game and learn how to play.

This insistence that bleeding needed to be nerfed for PVE reasons is an equal mix of amusing and mind-boggling. I can’t wait for the next bit of mental contortions someone will come up with to ascribe the nerf to PVE.

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Oh, I know! Because PvEers are busy people and as one of Conan’s best buddies once said:

Therefore, bleed time was shortened. :stuck_out_tongue_winking_eye:

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Because I use it, doesn’t make it good for the game. I only use it on off8cial PvP to get into the actual chance of war quicker. I played a pvp server for 4 months, and took my time.

Just because it is something done doesn’t mean it is good for the long term life of the game. My issue is STONE DAGGERS should not be usable against level 60s and bosses. That removes any need to upgrade tiered weapons, which means the devs wasted resources creating and balancing iron weapon on.

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Because most legendaries are meant as end game. And for the game to attract new players that like a challenge, it is something that is viewed as weak if endgame content is easily acquired at level 30 instead of level 60.

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No one is forced to take the easy route. A player who likes a challenge won’t even be aware of certain tactics in many cases, unless they’ve purposefully researched ways to take the challenge out of the game. That’s part of the beauty of the system IMO, you have various options of dealing with a foe, especially on the PvE side of things. It does not do the game any favors to limit those options.

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My biggest beef is that bleed is not scalar. That my Barnes of Asura NPC, who hits like a tulip, can bleed me out (for science) exactly the same as another player’s LVL 20 Cormag Beastblood is odd. That new players can descend on a server and make LVL 60s feel twitchy, and all they’re carrying is stone dags? That’s PvP for you.

It feels to me that bleed was meant to be developed. I know Oscar was a big proponent of it, but other things took priority. Think the era of the crossbow removal.

Right now, Siptah feedback is clogging Zendesk and filling the PvP Guy’s funnel and all they’re hearing is dags dags dags. You’d think you were watching Snatch.

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You got time to duck?

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What was the problem with the Crossbow anyway?